// Each #kernel tells which function to compile; you can have many kernels #pragma kernel CS // Some global defines are needed #define FFX_GPU // Compiling for GPU #define FFX_HLSL // Compile for plain HLSL //#define FFX_FSR2_OPTION_HDR_COLOR_INPUT // This ought to be supported in the long run #include "shaders/ffx_fsr2_rcas_pass.hlsl"