using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; public class FSR2Thing : MonoBehaviour { [SerializeField] private bool performSharpenPass = true; [SerializeField, Range(0, 1)] private float sharpness = 0.8f; [HideInInspector] public Camera gameCamera; [HideInInspector] public Camera outputCamera; [HideInInspector] public float renderScale; private RenderTexture _upscaleRT; private RenderTexture _rcasOutput; private Texture2D _exposure; private Material _testMaterial; private Material TestMaterial { get { if (_testMaterial == null) { var testShader = Shader.Find("FSR2/FSRTest"); _testMaterial = new Material(testShader); } return _testMaterial; } } private ComputeShader _rcasComputeShader; private ComputeShader RCASComputeShader { get { if (_rcasComputeShader == null) { // TODO: this is nasty, I don't like this. How do we manage/bind compute shaders best? => make a Callbacks class/interface with overridable implementation // GPUInstancer used Resources, we modified that to load stuff from asset bundles instead. Maybe provide a custom loader callback interface? _rcasComputeShader = Resources.Load("FSR2/ffx_fsr2_rcas_pass"); } return _rcasComputeShader; } } private ComputeBuffer _fsr2ConstantsBuffer; private readonly Fsr2Constants[] _fsr2ConstantsArray = { new Fsr2Constants() }; private ComputeBuffer _rcasConstantsBuffer; private readonly RcasConstants[] _rcasConstantsArray = new RcasConstants[1]; private void OnEnable() { RenderPipelineManager.endContextRendering += OnEndContextRendering; _upscaleRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf); _upscaleRT.Create(); _rcasOutput = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf); _rcasOutput.enableRandomWrite = true; _rcasOutput.Create(); _exposure = new Texture2D(1, 1); _exposure.name = "FSR2 Exposure"; _exposure.SetPixel(0, 0, Color.white); _exposure.Apply(); _fsr2ConstantsBuffer = new ComputeBuffer(1, Marshal.SizeOf(), ComputeBufferType.Constant); _rcasConstantsBuffer = new ComputeBuffer(1, Marshal.SizeOf(), ComputeBufferType.Constant); } private void OnDisable() { if (_rcasConstantsBuffer != null) { _rcasConstantsBuffer.Release(); _rcasConstantsBuffer = null; } if (_fsr2ConstantsBuffer != null) { _fsr2ConstantsBuffer.Release(); _fsr2ConstantsBuffer = null; } if (_exposure != null) { Destroy(_exposure); _exposure = null; } if (_rcasOutput != null) { _rcasOutput.Release(); _rcasOutput = null; } if (_upscaleRT != null) { _upscaleRT.Release(); _upscaleRT = null; } RenderPipelineManager.endContextRendering -= OnEndContextRendering; } // For scriptable rendering pipeline private void OnEndContextRendering(ScriptableRenderContext context, List cameras) { Debug.Log($"OnEndContentRendering, cameras = {string.Join(", ", cameras.Select(c => c.name))}"); } // For legacy built-in render pipeline private void OnRenderImage(RenderTexture src, RenderTexture dest) { // Do a dumb upscale first Graphics.Blit(gameCamera.targetTexture, _upscaleRT, TestMaterial); _fsr2ConstantsArray[0].preExposure = 1.0f; _fsr2ConstantsBuffer.SetData(_fsr2ConstantsArray); if (performSharpenPass) { int sharpnessIndex = Mathf.RoundToInt(Mathf.Clamp01(sharpness) * (RcasConfigs.Count - 1)); _rcasConstantsArray[0] = RcasConfigs[sharpnessIndex]; _rcasConstantsBuffer.SetData(_rcasConstantsArray); // Run the RCAS sharpening filter on the upscaled image int rcasKernel = RCASComputeShader.FindKernel("CS"); RCASComputeShader.SetTexture(rcasKernel, "r_exposure", _exposure); RCASComputeShader.SetTexture(rcasKernel, "r_rcas_input", _upscaleRT); RCASComputeShader.SetTexture(rcasKernel, "rw_upscaled_output", _rcasOutput); RCASComputeShader.SetConstantBuffer("cbFSR2", _fsr2ConstantsBuffer, 0, Marshal.SizeOf()); RCASComputeShader.SetConstantBuffer("cbRCAS", _rcasConstantsBuffer, 0, Marshal.SizeOf()); const int threadGroupWorkRegionDimRcas = 16; int threadGroupsX = (Screen.width + threadGroupWorkRegionDimRcas - 1) / threadGroupWorkRegionDimRcas; int threadGroupsY = (Screen.height + threadGroupWorkRegionDimRcas - 1) / threadGroupWorkRegionDimRcas; RCASComputeShader.Dispatch(rcasKernel, threadGroupsX, threadGroupsY, 1); // Output sharpened image to screen Graphics.Blit(_rcasOutput, dest); } else { Graphics.Blit(_upscaleRT, dest); } } [Serializable, StructLayout(LayoutKind.Sequential)] private struct RcasConstants { public RcasConstants(uint sharpness, uint halfSharp) { this.sharpness = sharpness; this.halfSharp = halfSharp; dummy0 = dummy1 = 0; } public readonly uint sharpness; public readonly uint halfSharp; public readonly uint dummy0; public readonly uint dummy1; } [Serializable, StructLayout(LayoutKind.Sequential)] private struct Fsr2Constants { public Vector2Int renderSize; public Vector2Int displaySize; public uint lumaMipDimensionsX, lumaMipDimensionsY; public uint lumaMipLevelToUse; public uint frameIndex; public Vector2 displaySizeRcp; public Vector2 jitterOffset; public Vector4 deviceToViewDepth; public Vector2 depthClipUVScale; public Vector2 postLockStatusUVScale; public Vector2 reactiveMaskDimRcp; public Vector2 motionVectorScale; public Vector2 downscaleFactor; public float preExposure; public float tanHalfFOV; public Vector2 motionVectorJitterCancellation; public float jitterPhaseCount; public float lockInitialLifetime; public float lockTickDelta; public float deltaTime; public float dynamicResChangeFactor; public float lumaMipRcp; } private static readonly List RcasConfigs = new() { new(1048576000u, 872428544u), new(1049178080u, 877212745u), new(1049823372u, 882390168u), new(1050514979u, 887895276u), new(1051256227u, 893859143u), new(1052050675u, 900216232u), new(1052902144u, 907032080u), new(1053814727u, 914306687u), new(1054792807u, 922105590u), new(1055841087u, 930494326u), new(1056964608u, 939538432u), new(1057566688u, 944322633u), new(1058211980u, 949500056u), new(1058903587u, 955005164u), new(1059644835u, 960969031u), new(1060439283u, 967326120u), new(1061290752u, 974141968u), new(1062203335u, 981416575u), new(1063181415u, 989215478u), new(1064229695u, 997604214u), new(1065353216u, 1006648320), }; }