// Each #kernel tells which function to compile; you can have many kernels #pragma kernel CS #pragma kernel CS_HALF CS=CS_HALF FFX_HALF #pragma kernel CS_HDR CS=CS_HDR FFX_FSR2_OPTION_HDR_COLOR_INPUT // Some global defines are needed #define FFX_GPU // Compiling for GPU #define FFX_HLSL // Compile for plain HLSL #include "shaders/ffx_fsr2_rcas_pass.hlsl"