using UnityEngine; namespace FidelityFX { /// /// A collection of callbacks required by the FSR2 process. /// This allows some customization by the game dev on how to integrate FSR2 into their own game setup. /// public class Fsr2Callbacks { public virtual void Message(Fsr2.MessageType type, string message) { switch (type) { case Fsr2.MessageType.Warning: Debug.LogWarning(message); break; case Fsr2.MessageType.Error: Debug.LogError(message); break; } } public virtual Shader LoadShader(string name) { return Resources.Load(name); } public virtual ComputeShader LoadComputeShader(string name) { return Resources.Load(name); } public virtual void UnloadComputeShader(ComputeShader shader) { Resources.UnloadAsset(shader); } public virtual void ApplyMipmapBias(float biasOffset) { foreach (var texture in Resources.FindObjectsOfTypeAll()) { texture.mipMapBias += biasOffset; } } } }