diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl index 10d9508..e3ba114 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl @@ -60,6 +60,7 @@ #pragma PSSL_target_output_format(target 0 FMT_FP16_ABGR) #pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR) #pragma PSSL_target_output_format(target 2 FMT_FP16_ABGR) +#pragma PSSL_target_output_format(target 4 FMT_32_R) #endif struct AccumulateOutputsFS diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl index c07b3c2..1c27721 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl @@ -45,6 +45,7 @@ #pragma PSSL_target_output_format(target 0 FMT_32_R) #pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR) #pragma PSSL_target_output_format(target 2 FMT_32_R) +#pragma PSSL_target_output_format(target 3 FMT_32_R) #endif struct ReconstructPrevDepthOutputsFS