diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs index 18f0246..edc1534 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs @@ -635,6 +635,12 @@ namespace UnityEngine.Rendering.PostProcessing { // Ensure all of FSR2's resources are released when it's not in use superResolution.Release(); + + if (m_originalTargetTexture != null) + { + m_Camera.targetTexture = m_originalTargetTexture; + m_originalTargetTexture = null; + } } context.command = m_LegacyCmdBufferOpaque;