diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
index 7bc836b..5a210cc 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
@@ -290,6 +290,11 @@ namespace UnityEngine.Rendering.PostProcessing
RenderTexture.ReleaseTemporary(m_opaqueOnly);
m_opaqueOnly = null;
}
+
+ if (m_CurrentContext.IsSuperResolutionActive())
+ {
+ RuntimeUtilities.EnableDynamicResolution = true;
+ }
if (!finalBlitToCameraTarget && m_CurrentContext.IsSuperResolutionActive())
{
@@ -1183,6 +1188,7 @@ namespace UnityEngine.Rendering.PostProcessing
// Set the upscaler's output to full display resolution, as well as for all following post-processing effects
context.SetRenderSize(superResolution.displaySize);
+ RuntimeUtilities.EnableDynamicResolution = false;
var fsrTarget = m_TargetPool.Get();
var finalDestination = context.destination;
diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs
index 13497b8..c5ba737 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs
@@ -1010,6 +1010,8 @@ namespace UnityEngine.Rendering.PostProcessing
&& layer.temporalAntialiasing.IsSupported();
}
#if UNITY_2017_3_OR_NEWER
+ public static bool EnableDynamicResolution = true;
+
///
/// Checks if dynamic resolution is enabled on a given camera.
///
@@ -1017,7 +1019,7 @@ namespace UnityEngine.Rendering.PostProcessing
/// true if dynamic resolution is enabled, false otherwise
public static bool IsDynamicResolutionEnabled(Camera camera)
{
- return camera.allowDynamicResolution || (camera.targetTexture != null && camera.targetTexture.useDynamicScale);
+ return EnableDynamicResolution && (camera.allowDynamicResolution || (camera.targetTexture != null && camera.targetTexture.useDynamicScale));
}
#endif
///