diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs index 505d251..55d49d3 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs @@ -29,7 +29,7 @@ namespace ArmASR private CustomSampler _sampler; - protected AsrPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) + protected AsrPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) { ContextDescription = contextDescription; Resources = resources; @@ -45,14 +45,14 @@ namespace ArmASR } } - public void ScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX = 0, int dispatchY = 0) + public void ScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX = 0, int dispatchY = 0) { BeginSample(commandBuffer); DoScheduleDispatch(commandBuffer, dispatchParams, frameIndex, dispatchX, dispatchY); EndSample(commandBuffer); } - protected abstract void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY); + protected abstract void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY); protected void InitComputeShader(string passName, ComputeShader shader) { @@ -116,7 +116,7 @@ namespace ArmASR { private readonly ComputeBuffer _spdConstants; - public AsrComputeLuminancePyramidPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) + public AsrComputeLuminancePyramidPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) : base(contextDescription, resources, constants) { _spdConstants = spdConstants; @@ -124,7 +124,7 @@ namespace ArmASR InitComputeShader("Compute Luminance Pyramid", contextDescription.Shaders.computeLuminancePyramidPass); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { commandBuffer.SetComputeResourceParam(ComputeShader, KernelIndex, AsrShaderIDs.SrvInputColor, dispatchParams.Color); commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, AsrShaderIDs.SrvAutoExposure, Resources.AutoExposure[frameIndex ^ 1]); @@ -145,13 +145,13 @@ namespace ArmASR { private readonly RenderTargetIdentifier[] _mrt = new RenderTargetIdentifier[3]; - public AsrReconstructPreviousDepthPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) + public AsrReconstructPreviousDepthPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) : base(contextDescription, resources, constants) { InitFragmentShader("Reconstruct & Dilate", contextDescription.Shaders.fragmentShader, 1); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { commandBuffer.SetGlobalResource(AsrShaderIDs.SrvInputColor, dispatchParams.Color); commandBuffer.SetGlobalResource(AsrShaderIDs.SrvInputDepth, dispatchParams.Depth); @@ -175,13 +175,13 @@ namespace ArmASR { private readonly RenderTargetIdentifier[] _mrt = new RenderTargetIdentifier[2]; - public AsrDepthClipPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) + public AsrDepthClipPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) : base(contextDescription, resources, constants) { InitFragmentShader("Depth Clip", contextDescription.Shaders.fragmentShader, 2); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { commandBuffer.SetGlobalResource(AsrShaderIDs.SrvInputColor, dispatchParams.Color); commandBuffer.SetGlobalResource(AsrShaderIDs.SrvInputDepth, dispatchParams.Depth); @@ -205,13 +205,13 @@ namespace ArmASR internal class AsrLockPass : AsrPass { - public AsrLockPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) + public AsrLockPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) : base(contextDescription, resources, constants) { InitComputeShader("Create Locks", contextDescription.Shaders.lockPass); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, AsrShaderIDs.SrvLockInputLuma, AsrShaderIDs.UavLockInputLuma); @@ -228,13 +228,13 @@ namespace ArmASR { private readonly RenderTargetIdentifier[] _mrt = new RenderTargetIdentifier[4]; - public AsrAccumulatePass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) + public AsrAccumulatePass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants) : base(contextDescription, resources, constants) { InitFragmentShader("Reproject & Accumulate", contextDescription.Shaders.fragmentShader, 3); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { if ((ContextDescription.Flags & Asr.InitializationFlags.EnableDisplayResolutionMotionVectors) == 0) { @@ -286,7 +286,7 @@ namespace ArmASR { private readonly ComputeBuffer _rcasConstants; - public AsrSharpenPass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer rcasConstants) + public AsrSharpenPass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer rcasConstants) : base(contextDescription, resources, constants) { _rcasConstants = rcasConstants; @@ -294,7 +294,7 @@ namespace ArmASR InitFragmentShader("RCAS Sharpening", contextDescription.Shaders.fragmentShader, 4); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { commandBuffer.SetGlobalResource(AsrShaderIDs.SrvInputExposure, dispatchParams.Exposure); commandBuffer.SetGlobalTexture(AsrShaderIDs.SrvRcasInput, Resources.InternalUpscaled[frameIndex]); @@ -309,7 +309,7 @@ namespace ArmASR { private readonly ComputeBuffer _generateReactiveConstants; - public AsrGenerateReactivePass(Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer generateReactiveConstants) + public AsrGenerateReactivePass(in Asr.ContextDescription contextDescription, AsrResources resources, ComputeBuffer constants, ComputeBuffer generateReactiveConstants) : base(contextDescription, resources, constants) { _generateReactiveConstants = generateReactiveConstants; @@ -317,7 +317,7 @@ namespace ArmASR InitFragmentShader("Auto-Generate Reactive Mask", contextDescription.Shaders.fragmentShader, 0); } - protected override void DoScheduleDispatch(CommandBuffer commandBuffer, Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) + protected override void DoScheduleDispatch(CommandBuffer commandBuffer, in Asr.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY) { }