diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset
index d3cf6da..59eb482 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset
@@ -127,7 +127,6 @@ MonoBehaviour:
multiScaleAORender: {fileID: 7200000, guid: 34a460e8a2e66c243a9c12024e5a798d, type: 3}
multiScaleAOUpsample: {fileID: 7200000, guid: 600d6212b59bb40409d19d750b5fd1e9, type: 3}
gaussianDownsample: {fileID: 7200000, guid: 6dba4103d23a7904fbc49099355aff3e, type: 3}
- casSharpening: {fileID: 7200000, guid: 00e3ffafadd35564780d8a12adcbeff7, type: 3}
fsr2Upscaler:
computeLuminancePyramidPass: {fileID: 7200000, guid: 04c3480675e29a340808141e68d4cc8b, type: 3}
reconstructPreviousDepthPass: {fileID: 7200000, guid: 5060dfafe45aa67459629186ceb7464e, type: 3}
diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
index f6cee4b..ac16ac7 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Assertions;
-using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing
{
diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
index 3ba528c..a9bc009 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
@@ -216,11 +216,6 @@ namespace UnityEngine.Rendering.PostProcessing
///
public ComputeShader gaussianDownsample;
- ///
- /// The compute shader used by the CAS sharpening filter.
- ///
- public ComputeShader casSharpening;
-
///
/// Compute shaders used by the FidelityFX Super Resolution 2 (FSR2) Upscaler.
///
diff --git a/Packages/fidelityfx.fsr b/Packages/fidelityfx.fsr
index a1a037a..c82e131 160000
--- a/Packages/fidelityfx.fsr
+++ b/Packages/fidelityfx.fsr
@@ -1 +1 @@
-Subproject commit a1a037a8ec24b495091726da0a3e248fdf273416
+Subproject commit c82e131ee81e8555cf2ccfb27585c274211d752c