From 4c6a7b7309f7e885c9b195151ec9b70f4a4a7f4f Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Tue, 25 Mar 2025 18:39:29 +0100 Subject: [PATCH] Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most. --- .../Effects/Upscaling/ASR/Shaders/ffxm_fsr2_lock_modern.compute | 1 - .../Upscaling/ASR/Shaders/ffxm_fsr2_luma_pyramid_modern.compute | 1 - 2 files changed, 2 deletions(-) diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_lock_modern.compute b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_lock_modern.compute index e3c6aab..f15eb80 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_lock_modern.compute +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_lock_modern.compute @@ -1,7 +1,6 @@ #pragma kernel main #pragma only_renderers d3d11 vulkan metal ps5 xboxseries #pragma use_dxc -#pragma require Native16Bit #pragma multi_compile __ FFXM_HALF #pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_luma_pyramid_modern.compute b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_luma_pyramid_modern.compute index 31b26cf..bcac985 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_luma_pyramid_modern.compute +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_luma_pyramid_modern.compute @@ -1,7 +1,6 @@ #pragma kernel main #pragma only_renderers d3d11 vulkan metal ps5 xboxseries #pragma use_dxc -#pragma require Native16Bit #pragma multi_compile __ FFXM_HALF #pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS