From 51e5a86112942bc0312912527ad683ce3c3c5f20 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Tue, 25 Mar 2025 12:18:34 +0100 Subject: [PATCH] Reverted dilated reactive masks format back to R8G8_UNorm, as that works correctly now --- .../Runtime/Effects/Upscaling/ASR/Runtime/AsrResources.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrResources.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrResources.cs index 0ad7ef5..89ab6f8 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrResources.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrResources.cs @@ -141,7 +141,7 @@ namespace ArmASR commandBuffer.GetTemporaryRT(AsrShaderIDs.UavLockInputLuma, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R16_SFloat, 1, true); // FSR2_DilatedReactiveMasks: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8G8_UNORM, FFX_RESOURCE_FLAGS_ALIASABLE - commandBuffer.GetTemporaryRT(AsrShaderIDs.UavDilatedReactiveMasks, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R16G16_SFloat, 1, true); + commandBuffer.GetTemporaryRT(AsrShaderIDs.UavDilatedReactiveMasks, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R8G8_UNorm, 1, true); // FSR2_PreparedInputColor: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, FFX_RESOURCE_FLAGS_ALIASABLE commandBuffer.GetTemporaryRT(AsrShaderIDs.UavPreparedInputColor, maxRenderSize.x, maxRenderSize.y, 0, default, preparedInputColorNeedsFp16 ? GraphicsFormat.R16G16B16A16_SFloat : GraphicsFormat.R8G8B8A8_UNorm, 1, true);