diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/DepthOfField.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/DepthOfField.cs index 3eb7f31..0ecd9f7 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/DepthOfField.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/DepthOfField.cs @@ -206,7 +206,7 @@ namespace UnityEngine.Rendering.PostProcessing else if (context.IsSuperResolutionActive()) { var jitter = context.superResolution.jitter; - sheet.properties.SetVector(ShaderIDs.TaaParams, new Vector3(jitter.x, jitter.y, 0f)); + sheet.properties.SetVector(ShaderIDs.TaaParams, new Vector3(jitter.x, jitter.y, m_ResetHistory ? 0f : 0.85f)); } if (context.IsTemporalAntialiasingActive() || context.IsSuperResolutionActive())