From 66e3842ebf6cb1fbcd2b33df587b3cd04892eec0 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Fri, 4 Apr 2025 14:39:24 +0200 Subject: [PATCH] Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. --- .../Runtime/Effects/Upscaling/FSR3NativeUpscaler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/FSR3NativeUpscaler.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/FSR3NativeUpscaler.cs index 88f0321..1a4c0f0 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/FSR3NativeUpscaler.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/FSR3NativeUpscaler.cs @@ -78,8 +78,8 @@ namespace UnityEngine.Rendering.PostProcessing var scaledRenderSize = config.GetScaledRenderSize(context.camera); ref var execData = ref _nativeContext.executeData; - execData.jitterOffsetX = config.JitterOffset.x; - execData.jitterOffsetY = config.JitterOffset.y; + execData.jitterOffsetX = -config.JitterOffset.x; + execData.jitterOffsetY = -config.JitterOffset.y; execData.MVScaleX = -(float)scaledRenderSize.x; execData.MVScaleY = -(float)scaledRenderSize.y; execData.renderSizeWidth = (uint)scaledRenderSize.x;