From 6fc389f13793de18c3c8244b39e9434b22ec361e Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sat, 16 Dec 2023 12:21:33 +0100 Subject: [PATCH] Fixed a few comments that still referred to FSR2 --- .../PostProcessing/Runtime/PostProcessLayer.cs | 2 +- .../PostProcessing/Runtime/PostProcessRenderContext.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs index 835e918..42e42df 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs @@ -51,7 +51,7 @@ namespace UnityEngine.Rendering.PostProcessing TemporalAntialiasing, /// - /// FidelityFX Super Resolution 2 (FSR2). + /// FidelityFX Super Resolution 3 (FSR3) Upscaler. /// SuperResolution, } diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs index 4cbf865..8a23e55 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs @@ -216,7 +216,7 @@ namespace UnityEngine.Rendering.PostProcessing public TemporalAntialiasing temporalAntialiasing { get; internal set; } /// - /// A reference to the FSR2 settings for the rendering layer. + /// A reference to the FSR3 Upscaler settings for the rendering layer. /// public SuperResolution superResolution { get; internal set; }