From 79298e140be806da9461302f5e5d989216c93df9 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sat, 20 Jul 2024 18:30:41 +0200 Subject: [PATCH] Updated namespaces now that FSR3 is in a separate sub-namespace. --- Assets/Scripts/DebugDumper.cs | 2 +- .../PostProcessing/Runtime/Effects/SuperResolution.cs | 3 ++- .../PostProcessing/Runtime/PostProcessResources.cs | 2 +- Packages/fidelityfx.fsr | 2 +- 4 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/DebugDumper.cs b/Assets/Scripts/DebugDumper.cs index 738b5f7..146a88d 100644 --- a/Assets/Scripts/DebugDumper.cs +++ b/Assets/Scripts/DebugDumper.cs @@ -24,9 +24,9 @@ using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; -using FidelityFX; using UnityEngine; using UnityEngine.Rendering.PostProcessing; +using FidelityFX.FSR3; public class DebugDumper : MonoBehaviour { diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs index 2feece4..e997b3f 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs @@ -1,4 +1,4 @@ -// Copyright (c) 2023 Nico de Poel +// Copyright (c) 2024 Nico de Poel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal @@ -24,6 +24,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering; using FidelityFX; +using FidelityFX.FSR3; namespace UnityEngine.Rendering.PostProcessing { diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs index 35293ef..e745fa6 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs @@ -1,5 +1,5 @@ using System; -using FidelityFX; +using FidelityFX.FSR3; namespace UnityEngine.Rendering.PostProcessing { diff --git a/Packages/fidelityfx.fsr b/Packages/fidelityfx.fsr index 2ab4c93..bbe7290 160000 --- a/Packages/fidelityfx.fsr +++ b/Packages/fidelityfx.fsr @@ -1 +1 @@ -Subproject commit 2ab4c934bd202007acf24994dd62c387fd6336ca +Subproject commit bbe7290356ad95c08851b7b39074eb34d9291ab3