diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs
index 8fd8c84..763e1cd 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs
@@ -29,7 +29,7 @@ public static class SGSR2
}
[Serializable]
- public class Shaders
+ public class ComputeShaders
{
public TwoPassCompute twoPassCompute;
public ThreePassCompute threePassCompute;
diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
index df7ee16..ce92f00 100644
--- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
+++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs
@@ -234,7 +234,7 @@ namespace UnityEngine.Rendering.PostProcessing
///
/// Compute shaders used by the SnapDragon Game Super Resolution 2 (SGSR2) Upscaler.
///
- public SGSR2.Shaders sgsr2Upscaler;
+ public SGSR2.ComputeShaders sgsr2Upscaler;
///
/// Returns a copy of this class and its content.