diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs index 8fd8c84..763e1cd 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs @@ -29,7 +29,7 @@ public static class SGSR2 } [Serializable] - public class Shaders + public class ComputeShaders { public TwoPassCompute twoPassCompute; public ThreePassCompute threePassCompute; diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs index df7ee16..ce92f00 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs @@ -234,7 +234,7 @@ namespace UnityEngine.Rendering.PostProcessing /// /// Compute shaders used by the SnapDragon Game Super Resolution 2 (SGSR2) Upscaler. /// - public SGSR2.Shaders sgsr2Upscaler; + public SGSR2.ComputeShaders sgsr2Upscaler; /// /// Returns a copy of this class and its content.