diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/FSR2/Fsr2Context.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/FSR2/Fsr2Context.cs index 64ca979..5105008 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/FSR2/Fsr2Context.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/FSR2/Fsr2Context.cs @@ -204,7 +204,7 @@ namespace FidelityFX // Auto exposure always used to track luma changes in locking logic commandBuffer.SetRenderTarget(_resources.AutoExposure); - commandBuffer.ClearRenderTarget(false, true, new Color(-1f, 1e8f, 0f, 0f)); + commandBuffer.ClearRenderTarget(false, true, new Color(0f, 1e8f, 0f, 0f)); // Reset atomic counter to 0 commandBuffer.SetRenderTarget(_resources.SpdAtomicCounter);