From c308726c1cece90dfd296edd63d67786ba25f5b9 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Tue, 30 May 2023 18:42:18 +0200 Subject: [PATCH] Don't use FSR2 when in edit mode --- Assets/Scenes/SampleScenePPV2.unity | 2 +- .../PostProcessing/Runtime/PostProcessRenderContext.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Scenes/SampleScenePPV2.unity b/Assets/Scenes/SampleScenePPV2.unity index 3cfd5da..a3f4be8 100644 --- a/Assets/Scenes/SampleScenePPV2.unity +++ b/Assets/Scenes/SampleScenePPV2.unity @@ -339,7 +339,7 @@ MonoBehaviour: m_Bits: 64 stopNaNPropagation: 0 finalBlitToCameraTarget: 1 - antialiasingMode: 0 + antialiasingMode: 4 temporalAntialiasing: jitterSpread: 0.75 sharpness: 0.25 diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs index fee5028..a29d8ab 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs @@ -291,6 +291,7 @@ namespace UnityEngine.Rendering.PostProcessing public bool IsSuperResolutionActive() { return antialiasing == PostProcessLayer.Antialiasing.SuperResolution + && Application.isPlaying && !isSceneView && superResolution.IsSupported(); }