diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_fs.shader b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_fs.shader index 9066d1e..5be5aae 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_fs.shader +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_fs.shader @@ -59,6 +59,8 @@ Shader "TND/ASR/ffx_fsr2_fs" //#pragma enable_d3d11_debug_symbols #pragma multi_compile __ FFXM_HALF + #pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED + #pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE #pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS #pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile __ FFXM_FSR2_OPTION_INVERTED_DEPTH @@ -82,6 +84,8 @@ Shader "TND/ASR/ffx_fsr2_fs" //#pragma enable_d3d11_debug_symbols #pragma multi_compile __ FFXM_HALF + #pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED + #pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE #pragma multi_compile __ FFXM_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE #pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT #pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS