diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/PostProcessLayerEditor.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/PostProcessLayerEditor.cs index 691483d..6fdf634 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/PostProcessLayerEditor.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/PostProcessLayerEditor.cs @@ -37,6 +37,7 @@ namespace UnityEditor.Rendering.PostProcessing SerializedProperty m_FsrExposureSource; SerializedProperty m_FsrExposureTexture; SerializedProperty m_FsrPreExposure; + SerializedProperty m_FsrDebugView; SerializedProperty m_FsrAutoReactive; SerializedProperty m_FsrAutoReactiveParams; SerializedProperty m_FsrReactiveMaskTexture; @@ -96,6 +97,7 @@ namespace UnityEditor.Rendering.PostProcessing m_FsrExposureSource = FindProperty(x => x.superResolution.exposureSource); m_FsrExposureTexture = FindProperty(x => x.superResolution.exposure); m_FsrPreExposure = FindProperty(x => x.superResolution.preExposure); + m_FsrDebugView = FindProperty(x => x.superResolution.enableDebugView); m_FsrAutoReactive = FindProperty(x => x.superResolution.autoGenerateReactiveMask); m_FsrAutoReactiveParams = FindProperty(x => x.superResolution.generateReactiveParameters); m_FsrReactiveMaskTexture = FindProperty(x => x.superResolution.reactiveMask); @@ -231,6 +233,7 @@ namespace UnityEditor.Rendering.PostProcessing EditorGUILayout.PropertyField(m_FsrExposureSource); if (m_FsrExposureSource.intValue == (int)SuperResolution.ExposureSource.Manual) EditorGUILayout.PropertyField(m_FsrExposureTexture); EditorGUILayout.PropertyField(m_FsrPreExposure); + EditorGUILayout.PropertyField(m_FsrDebugView); EditorGUILayout.PropertyField(m_FsrAutoReactive); EditorGUILayout.PropertyField(m_FsrAutoReactive.boolValue ? m_FsrAutoReactiveParams : m_FsrReactiveMaskTexture); EditorGUILayout.PropertyField(m_FsrAutoTcr); diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset index 835a2eb..c9f5acb 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset @@ -128,11 +128,14 @@ MonoBehaviour: multiScaleAOUpsample: {fileID: 7200000, guid: 600d6212b59bb40409d19d750b5fd1e9, type: 3} gaussianDownsample: {fileID: 7200000, guid: 6dba4103d23a7904fbc49099355aff3e, type: 3} superResolution: - computeLuminancePyramidPass: {fileID: 7200000, guid: d253be05abcdc80428503d3e4cce3a36, type: 3} - reconstructPreviousDepthPass: {fileID: 7200000, guid: 4f59e5b9179d74844ae06a30ae1e0629, type: 3} - depthClipPass: {fileID: 7200000, guid: 20e44016ed34b0d4b8de499d1b566c69, type: 3} - lockPass: {fileID: 7200000, guid: a135306e6d1857e43a86ef20db2a47fe, type: 3} + prepareInputsPass: {fileID: 7200000, guid: 4f59e5b9179d74844ae06a30ae1e0629, type: 3} + lumaPyramidPass: {fileID: 7200000, guid: d253be05abcdc80428503d3e4cce3a36, type: 3} + shadingChangePyramidPass: {fileID: 7200000, guid: 251e663738905fa4d8817001682d802f, type: 3} + shadingChangePass: {fileID: 7200000, guid: 9a2bff2f97619ed4989d9b0577ba0641, type: 3} + prepareReactivityPass: {fileID: 7200000, guid: 20e44016ed34b0d4b8de499d1b566c69, type: 3} + lumaInstabilityPass: {fileID: 7200000, guid: a135306e6d1857e43a86ef20db2a47fe, type: 3} accumulatePass: {fileID: 7200000, guid: c9b45f0ae7673694ba57a4aadfe212e9, type: 3} sharpenPass: {fileID: 7200000, guid: 7aaf5cfff022de2499e9b0412f947f6c, type: 3} autoGenReactivePass: {fileID: 7200000, guid: 5716b91fdaa4e9e439df6b96a796fe6e, type: 3} tcrAutoGenPass: {fileID: 7200000, guid: 75cdc6ef23f08ed498d4da511923fcea, type: 3} + debugViewPass: {fileID: 7200000, guid: cb24a71d54164c54eb5e86839acd48c5, type: 3} diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs index 90c4f59..2feece4 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs @@ -58,6 +58,9 @@ namespace UnityEngine.Rendering.PostProcessing Unity, Manual, } + + [Tooltip("Enable a debug view to analyze the upscaling process.")] + public bool enableDebugView = false; [Tooltip("Optional texture to control the influence of the current frame on the reconstructed output. If unset, either an auto-generated or a default cleared reactive mask will be used.")] public Texture reactiveMask = null; @@ -284,13 +287,14 @@ namespace UnityEngine.Rendering.PostProcessing _dispatchDescription.MotionVectorScale.x = -scaledRenderSize.x; _dispatchDescription.MotionVectorScale.y = -scaledRenderSize.y; _dispatchDescription.RenderSize = scaledRenderSize; - _dispatchDescription.InputResourceSize = scaledRenderSize; + _dispatchDescription.UpscaleSize = _displaySize; _dispatchDescription.FrameTimeDelta = Time.unscaledDeltaTime; _dispatchDescription.CameraNear = camera.nearClipPlane; _dispatchDescription.CameraFar = camera.farClipPlane; _dispatchDescription.CameraFovAngleVertical = camera.fieldOfView * Mathf.Deg2Rad; _dispatchDescription.ViewSpaceToMetersFactor = 1.0f; // 1 unit is 1 meter in Unity _dispatchDescription.Reset = _resetHistory; + _dispatchDescription.Flags = enableDebugView ? Fsr3Upscaler.DispatchFlags.DrawDebugView : 0; // Set up the parameters for the optional experimental auto-TCR feature _dispatchDescription.EnableAutoReactive = autoGenerateTransparencyAndComposition;