From d1f207d691225fa74d730a21acd2b200f7957bad Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 18 Dec 2023 20:12:13 +0100 Subject: [PATCH] Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. --- .../Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h index 8ea0eea..337eb06 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/FSR3/shaders/fsr3upscaler/ffx_core_hlsl.h @@ -40,7 +40,7 @@ /// A define for abstracting compute memory barriers between shading languages. /// /// @ingroup HLSLCore -#define FFX_GROUP_MEMORY_BARRIER() GroupMemoryBarrierWithGroupSync() +#define FFX_GROUP_MEMORY_BARRIER GroupMemoryBarrierWithGroupSync /// A define for abstracting compute atomic additions between shading languages. ///