diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs index 55d49d3..b5abd87 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Runtime/AsrPass.cs @@ -162,8 +162,8 @@ namespace ArmASR commandBuffer.SetRandomWriteTarget(3, AsrShaderIDs.UavReconstructedPrevNearestDepth); _mrt[0] = AsrShaderIDs.RtDilatedDepth; // fDepth - _mrt[1] = Resources.DilatedMotionVectors[frameIndex]; // fMotionVector - _mrt[2] = AsrShaderIDs.RtLockInputLuma; // fLuma + _mrt[1] = AsrShaderIDs.RtLockInputLuma; // fLuma + _mrt[2] = Resources.DilatedMotionVectors[frameIndex]; // fMotionVector FragmentProperties.SetConstantBuffer(AsrShaderIDs.CbFsr2, Constants, 0, Constants.stride); BlitFragment(commandBuffer, _mrt); diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl index 1c27721..457665b 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl @@ -43,16 +43,16 @@ #if defined(SHADER_API_PSSL) #pragma PSSL_target_output_format(target 0 FMT_32_R) -#pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR) -#pragma PSSL_target_output_format(target 2 FMT_32_R) +#pragma PSSL_target_output_format(target 1 FMT_32_R) +#pragma PSSL_target_output_format(target 2 FMT_FP16_ABGR) #pragma PSSL_target_output_format(target 3 FMT_32_R) #endif struct ReconstructPrevDepthOutputsFS { FfxFloat32 fDepth : SV_TARGET0; - FfxFloat32x2 fMotionVector : SV_TARGET1; - FfxFloat32 fLuma : SV_TARGET2; + FfxFloat32 fLuma : SV_TARGET1; + FfxFloat32x2 fMotionVector : SV_TARGET2; }; @@ -62,7 +62,7 @@ ReconstructPrevDepthOutputsFS main(float4 SvPosition : SV_POSITION) ReconstructPrevDepthOutputs result = ReconstructAndDilate(uPixelCoord); ReconstructPrevDepthOutputsFS output = (ReconstructPrevDepthOutputsFS)0; output.fDepth = result.fDepth; - output.fMotionVector = result.fMotionVector; output.fLuma = result.fLuma; + output.fMotionVector = result.fMotionVector; return output; }