diff --git a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs index 3a2c250..6cbff70 100644 --- a/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs +++ b/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs @@ -157,9 +157,8 @@ namespace UnityEngine.Rendering.PostProcessing _maxRenderSize = new Vector2Int(maxRenderWidth, maxRenderHeight); // Render to a smaller portion of the screen by manipulating the camera's viewport rect - var scaledRenderSize = GetScaledRenderSize(context.camera); camera.aspect = (_displaySize.x * _originalRect.width) / (_displaySize.y * _originalRect.height); - camera.rect = new Rect(0, 0, _originalRect.width * scaledRenderSize.x / _displaySize.x, _originalRect.height * scaledRenderSize.y / _displaySize.y); + camera.rect = new Rect(0, 0, _originalRect.width * _maxRenderSize.x / _displaySize.x, _originalRect.height * _maxRenderSize.y / _displaySize.y); } public void ResetCameraViewport(PostProcessRenderContext context)