#pragma kernel CS Texture2D InColor: register(t0); Texture2D InDepth: register(t1); Texture2D InMotionVectors: register(t2); RWTexture2D OutColor: register(u0); RWTexture2D OutDepth: register(u1); RWTexture2D OutMotionVectors: register(u2); [numthreads(8, 8, 1)] void CS(uint3 dtid : SV_DispatchThreadID) { uint2 InputPos = dtid.xy; OutColor[InputPos] = InColor[InputPos]; OutDepth[InputPos] = InDepth[InputPos]; OutMotionVectors[InputPos] = InMotionVectors[InputPos]; }