using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SGSR2 { [Serializable] public struct Params { public Vector2Int renderSize; public Vector2Int displaySize; public Vector2 renderSizeRcp; public Vector2 displaySizeRcp; public Vector2 jitterOffset; public Matrix4x4 clipToPrevClip; public float preExposure; public float cameraFovAngleHor; public float cameraNear; public float minLerpContribution; public uint bSameCamera; public uint reset; } [Serializable] public class Shaders { public ComputeShader convert; public ComputeShader activate; public ComputeShader upscale; } }