diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index c6a83a5..f4b341b 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -56,6 +56,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: Low pixelLightCount: 0 @@ -106,6 +108,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: Medium pixelLightCount: 1 @@ -156,6 +160,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: High pixelLightCount: 2 @@ -206,6 +212,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: Very High pixelLightCount: 3 @@ -256,6 +264,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: Ultra pixelLightCount: 4 @@ -306,6 +316,8 @@ QualitySettings: excludedTargetPlatforms: - GameCoreXboxOne - GameCoreScarlett + - PS4 + - PS5 - serializedVersion: 3 name: XboxOne pixelLightCount: 2 @@ -518,6 +530,165 @@ QualitySettings: - Server - Standalone - GameCoreXboxOne + - serializedVersion: 3 + name: Base + pixelLightCount: 2 + shadows: 2 + shadowResolution: 2 + shadowProjection: 1 + shadowCascades: 1 + shadowDistance: 150 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 2 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] + anisotropicTextures: 1 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + lodBias: 2 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 4096 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - PS5 + - Server + - Standalone + - GameCoreXboxOne + - GameCoreScarlett + - serializedVersion: 3 + name: Neo + pixelLightCount: 4 + shadows: 2 + shadowResolution: 2 + shadowProjection: 1 + shadowCascades: 2 + shadowDistance: 150 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 2 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] + anisotropicTextures: 2 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + lodBias: 2 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 4096 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - PS5 + - Server + - Standalone + - GameCoreXboxOne + - GameCoreScarlett + - serializedVersion: 3 + name: PS5 + pixelLightCount: 4 + shadows: 2 + shadowResolution: 2 + shadowProjection: 1 + shadowCascades: 4 + shadowDistance: 150 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 2 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 1 + billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + lodBias: 2 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 4096 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - PS4 + - Server + - Standalone + - GameCoreXboxOne + - GameCoreScarlett m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: Android: 2 @@ -526,8 +697,8 @@ QualitySettings: Lumin: 5 Nintendo 3DS: 5 Nintendo Switch: 5 - PS4: 2 - PS5: 3 + PS4: 10 + PS5: 12 PSP2: 2 Server: 0 Stadia: 5