using System.Collections; using System.Collections.Generic; using UnityEngine; public class InfoDisplay : MonoBehaviour { private string[] _names; void Start() { _names = QualitySettings.names; int currentQuality = QualitySettings.GetQualityLevel(); Debug.Log($"Quality profile is currently set to: {_names[currentQuality]}"); } void OnGUI() { if (_names == null) return; float scale = Screen.height / 720f; if (scale > Mathf.Epsilon) { GUI.matrix = Matrix4x4.Scale(new Vector3(scale, scale, scale)); } int currentQuality = QualitySettings.GetQualityLevel(); GUILayout.Label(_names[currentQuality]); } }