diff --git a/test.ps1bsp b/test.ps1bsp index 809f689..63cf6dd 100755 Binary files a/test.ps1bsp and b/test.ps1bsp differ diff --git a/world.c b/world.c index f33bb3a..9f426f6 100644 --- a/world.c +++ b/world.c @@ -58,14 +58,20 @@ void world_draw(const world_t *world) unsigned short *faceVertIndex = &world->faceVertIndices[face->firstVertexIndex]; for (int vertIdx = 0; vertIdx < face->numVertices; ++vertIdx, ++faceVertIndex) { - vecs[vertIdx] = *((SVECTOR*)&world->vertices[*faceVertIndex]); + const ps1bsp_vertex_t *vert = &world->vertices[*faceVertIndex]; + vecs[vertIdx] = *((SVECTOR*)vert); + vecs[vertIdx].pad = vert->baseLight; } // Draw the face as a triangle fan for (int vertIdx = 1; vertIdx < face->numVertices - 1; ++vertIdx) { + const SVECTOR *v0 = &vecs[0]; + const SVECTOR *v1 = &vecs[vertIdx]; + const SVECTOR *v2 = &vecs[vertIdx + 1]; + // Naively draw the triangle with GTE, nothing special or optimized about this - gte_ldv3(&vecs[0], &vecs[vertIdx], &vecs[vertIdx + 1]); + gte_ldv3(v0, v1, v2); gte_rtpt(); // Rotation, translation, perspective projection // Normal clipping for backface culling @@ -82,17 +88,17 @@ void world_draw(const world_t *world) continue; // Draw a flat-shaded untextured colored triangle - POLY_F3 *poly = (POLY_F3*)mem_prim(sizeof(POLY_F3)); + POLY_G3 *poly = (POLY_G3*)mem_prim(sizeof(POLY_G3)); if (poly == NULL) break; - setPolyF3(poly); + setPolyG3(poly); - gte_stsxy3_f3(poly); + gte_stsxy3_g3(poly); - poly->r0 = col->r; - poly->g0 = col->g; - poly->b0 = col->b; + poly->r0 = poly->g0 = poly->b0 = (uint8_t)v0->pad; + poly->r1 = poly->g1 = poly->b1 = (uint8_t)v1->pad; + poly->r2 = poly->g2 = poly->b2 = (uint8_t)v2->pad; addPrim(curOT + depth, poly); }