From 1a88f6e05206ee983f39cd9a3ada573711a8e3c9 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Fri, 20 Jan 2023 14:07:51 +0100 Subject: [PATCH] Fixed the wonky camera rotation, though the left/right vectors are still off. --- qmath.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qmath.c b/qmath.c index 2ffb5e9..32ed6d2 100644 --- a/qmath.c +++ b/qmath.c @@ -25,8 +25,8 @@ MATRIX *RotMatrixQ(SVECTOR *r, MATRIX *m) PushMatrix(); - MulMatrix0( m, &tm[1], &tm[2] ); - MulMatrix0( &tm[2], &tm[0], m ); + MulMatrix0( m, &tm[0], &tm[2] ); + MulMatrix0( &tm[2], &tm[1], m ); PopMatrix();