#ifndef __WORLD_H__ #define __WORLD_H__ #include "ps1bsp.h" typedef struct { u_short numVertices; ps1bsp_vertex_t *vertices; u_short numFaces; ps1bsp_face_t *faces; u_short numFaceVertices; ps1bsp_facevertex_t *faceVertices; } world_t; void world_load(const u_long *data, world_t *world); void world_draw(const world_t *world); #endif // __WORLD_H__