#ifndef __FRUSTUM_H__ #define __FRUSTUM_H__ void frustum_update(int width, int height); u_char frustum_pointInside(const SVECTOR *point); u_char frustum_sphereInside(const SVECTOR *sphere); u_char frustum_boxInside(const SVECTOR *min, const SVECTOR *max); #endif // __FRUSTUM_H__