#include "common.h" MATRIX *RotMatrixQ(SVECTOR *r, MATRIX *m) { short s[3],c[3]; MATRIX tm[3]; s[0] = isin(r->vx); s[1] = isin(r->vy); s[2] = isin(r->vz); c[0] = icos(r->vx); c[1] = icos(r->vy); c[2] = icos(r->vz); // mY (roll) m->m[0][0] = c[1]; m->m[0][1] = 0; m->m[0][2] = s[1]; m->m[1][0] = 0; m->m[1][1] = ONE; m->m[1][2] = 0; m->m[2][0] = -s[1]; m->m[2][1] = 0; m->m[2][2] = c[1]; // mX (pitch) tm[0].m[0][0] = ONE; tm[0].m[0][1] = 0; tm[0].m[0][2] = 0; tm[0].m[1][0] = 0; tm[0].m[1][1] = c[0]; tm[0].m[1][2] = -s[0]; tm[0].m[2][0] = 0; tm[0].m[2][1] = s[0]; tm[0].m[2][2] = c[0]; // mZ (yaw) tm[1].m[0][0] = c[2]; tm[1].m[0][1] = -s[2]; tm[1].m[0][2] = 0; tm[1].m[1][0] = s[2]; tm[1].m[1][1] = c[2]; tm[1].m[1][2] = 0; tm[1].m[2][0] = 0; tm[1].m[2][1] = 0; tm[1].m[2][2] = ONE; PushMatrix(); MulMatrix0( m, &tm[1], &tm[2] ); MulMatrix0( &tm[2], &tm[0], m ); PopMatrix(); return m; }