#include "common.h" #include "bsp.h" #include "ps1types.h" #include "ps1bsp.h" #include "texture.h" #include "rectpack/finders_interface.h" static char path[_MAX_PATH]; #define getTPage(tp, abr, x, y) ( \ (((x) / 64) & 15) | \ ((((y) / 256) & 1) << 4) | \ (((abr) & 3) << 5) | \ (((tp) & 3) << 7) | \ ((((y) / 512) & 1) << 11) \ ) bool process_textures(const world_t* world, std::vector& outTextures) { using spaces_type = rectpack2D::empty_spaces; using rect_type = rectpack2D::output_rect_t; auto report_successful = [](rect_type&) { return rectpack2D::callback_result::CONTINUE_PACKING; }; auto report_unsuccessful = [](rect_type&) { return rectpack2D::callback_result::ABORT_PACKING; }; const auto max_side = 512; // Max height of PS1 VRAM. 8-bit textures take up half the horizontal space so this is 512x256 in practice, or a quarter of the PS1's VRAM allocation. const auto discard_step = -4; std::vector rectangles; // Try some texture packing and see if we fit inside the PS1's VRAM for (int texNum = 0; texNum < world->mipheader.numtex; ++texNum) { miptex_t* miptex = &world->miptexes[texNum]; if (miptex->name[0] == '\0') // Weird edge case on N64START.bsp, corrupt data perhaps? miptex->width = miptex->height = 0; //printf("Texture %d (%dx%d): %.16s\n", texNum, miptex->width, miptex->height, miptex->name); // Shrink the larger textures, but keep smaller ones at their original size int ps1mip = miptex->width > 64 || miptex->height > 64 ? 1 : 0; // Make an exception for the difficulty selection teleporters if (!strncmp(miptex->name, "skill", 5) || !strcmp(miptex->name, "quake")) ps1mip = 0; if (strcmp(miptex->name, "clip") && strcmp(miptex->name, "trigger")) rectangles.emplace_back(rectpack2D::rect_xywh(0, 0, miptex->width >> ps1mip, miptex->height >> ps1mip)); else rectangles.emplace_back(rectpack2D::rect_xywh(0, 0, miptex->width >> 3, miptex->width >> 3)); // Add the lowest mip level so that it at least gets included in the final texture list, and we don't mess up the texture IDs } // Automatic atlas packing. Nice but it tries to make a square atlas which is not what we want. (This is solved by hacking the header itself) const auto result_size = rectpack2D::find_best_packing( rectangles, rectpack2D::make_finder_input( max_side, discard_step, report_successful, report_unsuccessful, rectpack2D::flipping_option::DISABLED ) ); printf("%d textures. Packed texture atlas size: %d x %d\n", world->mipheader.numtex, result_size.w, result_size.h); unsigned char* atlas = (unsigned char*)malloc(result_size.w * result_size.h * sizeof(unsigned char)); if (atlas == NULL) return false; memset(atlas, 0, result_size.w * result_size.h * sizeof(unsigned char)); // Try to construct the texture atlas, see what we get for (int texNum = 0; texNum < world->mipheader.numtex; ++texNum) { miptex_t* miptex = &world->miptexes[texNum]; if (miptex->name[0] == '\0') // Weird edge case on N64START.bsp, corrupt data perhaps? { outTextures.push_back(ps1bsp_texture_t{ 0 }); // We have to add something, otherwise the texture IDs get messed up continue; } char* outName = miptex->name; if (*outName == '*' || *outName == '+') outName++; for (int mipLevel = 0; mipLevel < 4; ++mipLevel) { unsigned char* texBytes = world->textures[texNum * 4 + mipLevel]; // Dump each individual texture //FILE* fraw; //sprintf_s(path, _MAX_PATH, "textures/%s-%s-mip%d-%dx%d.raw", world->name, outName, mipLevel, miptex->width >> mipLevel, miptex->height >> mipLevel); //fopen_s(&fraw, path, "wb"); //if (fraw != NULL) //{ // size_t numBytes = (miptex->width * miptex->height) >> mipLevel; // fwrite(texBytes, sizeof(unsigned char), numBytes, fraw); // fclose(fraw); //} const auto& rectangle = rectangles[texNum]; if (miptex->width >> mipLevel == rectangle.w) // This is the mip level we've previously decided we want for our PS1 atlas { //printf("Writing texture %s mip %d to position: (%d, %d) w = %d, h = %d\n", miptex->name, mipLevel, rectangle.x, rectangle.y, rectangle.w, rectangle.h); for (int y = 0; y < rectangle.h; ++y) { memcpy_s(atlas + ((rectangle.y + y) * result_size.w + rectangle.x), rectangle.w * sizeof(unsigned char), texBytes + (y * rectangle.w), rectangle.w * sizeof(unsigned char)); } ps1bsp_texture_t ps1tex = { 0 }; ps1tex.w = (u_char)rectangle.w; ps1tex.h = (u_char)rectangle.h; // prect is derived from the texture's position inside the atlas (rectangle.x/y) and the planned position of the atlas in VRAM (512, 256) // mode is always 1 (8-bit palletized) //texture->uoffs = (texture->prect.x % 64) << (2 - (texture->mode & 0x3)); //texture->voffs = (texture->prect.y & 0xFF); u_short x = (rectangle.x / 2) + 512; // Divide by 2 to get the coordinate in 16-bit pixel units u_short y = rectangle.y + 256; /* tp specifies the color depth for the texture page in the range of 0 to 2 (0:4-bit, 1:8-bit, 2:16-bit). abr specifies the blend operator for both non-textured and textured semi-transparent primitives which can be ignored for now and lastly, x,y specifies the X,Y coordinates of the VRAM in 16-bit pixel units. Keep in mind that the coordinates will be rounded down to the next lowest texture page. */ const int mode = 1; // 8-bit per pixel, all Quake textures use this ps1tex.tpage = getTPage(mode, 0, x, y); ps1tex.uoffs = (u_char)((x % 64) << (2 - mode)); ps1tex.voffs = (u_char)(y & 0xFF); // TODO: animated textures outTextures.push_back(ps1tex); } } } FILE* fatlas; sprintf_s(path, _MAX_PATH, "%s-atlas-%dx%d.raw", world->name, result_size.w, result_size.h); fopen_s(&fatlas, path, "wb"); if (fatlas != NULL) { fwrite(atlas, sizeof(unsigned char), result_size.w * result_size.h, fatlas); fclose(fatlas); } free(atlas); return true; }