diff --git a/main.c b/main.c index 723e695..130c9bc 100644 --- a/main.c +++ b/main.c @@ -410,26 +410,24 @@ void drawModel(MATRIX *view_matrix, ps1mdl_t *model, ps1skin_t *skin, int frameC gte_SetRotMatrix(&model_mtx); gte_SetTransMatrix(&model_mtx); - ps1mdl_vertex_t *vin = baseVertex; - for (unsigned short vertIdx = 0; vertIdx < vertexCount; ++vertIdx, ++vin) + // Scale, translate and convert vertex data to SVECTOR ahead of time for all vertices. + // This eliminates duplicate calculations on vertices shared by multiple triangles. + SVECTOR *v = vertexBuffer; + for (unsigned short vertIdx = 0; vertIdx < vertexCount; ++vertIdx, ++baseVertex, ++v) { - SVECTOR *v = &vertexBuffer[vertIdx]; - setVector(v, SCTR(vin,0), SCTR(vin,1), SCTR(vin,2)); + setVector(v, SCTR(baseVertex,0), SCTR(baseVertex,1), SCTR(baseVertex,2)); + v->pad = baseVertex->normalIndex; } for (unsigned short triIdx = 0; triIdx < triangleCount; ++triIdx) { ps1mdl_triangle_t *tri = &model->triangles[triIdx]; - ps1mdl_vertex_t *v0 = &baseVertex[tri->vertexIndex[0]]; - ps1mdl_vertex_t *v1 = &baseVertex[tri->vertexIndex[1]]; - ps1mdl_vertex_t *v2 = &baseVertex[tri->vertexIndex[2]]; + SVECTOR *v0 = &vertexBuffer[tri->vertexIndex[0]]; + SVECTOR *v1 = &vertexBuffer[tri->vertexIndex[1]]; + SVECTOR *v2 = &vertexBuffer[tri->vertexIndex[2]]; - SVECTOR *pos0 = &vertexBuffer[tri->vertexIndex[0]]; - SVECTOR *pos1 = &vertexBuffer[tri->vertexIndex[1]]; - SVECTOR *pos2 = &vertexBuffer[tri->vertexIndex[2]]; - - gte_ldv3(pos0, pos1, pos2); + gte_ldv3(v0, v1, v2); gte_rtpt(); // Rotation, Translation and Perspective triplet (all three vertices at once) // Normal clipping for backface culling @@ -480,7 +478,7 @@ void drawModel(MATRIX *view_matrix, ps1mdl_t *model, ps1skin_t *skin, int frameC // Calculate vertex color based on normal // TODO: we could probably speed this up by precalculating the lighting for each normal, if we need to draw more than 162 vertices gte_ldrgb(&poly->r0); - gte_ldv3(anorms[v0->normalIndex], anorms[v1->normalIndex], anorms[v2->normalIndex]); + gte_ldv3(anorms[v0->pad], anorms[v1->pad], anorms[v2->pad]); gte_nct(); gte_strgb3(&poly->r0, &poly->r1, &poly->r2);