diff --git a/Assets/Plugins/FMOD.meta b/Assets/Plugins/FMOD.meta new file mode 100644 index 0000000..4a38a16 --- /dev/null +++ b/Assets/Plugins/FMOD.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 06ae579381df01a4a87bb149dec89954 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/FMOD/fmod.cs b/Assets/Plugins/FMOD/fmod.cs new file mode 100644 index 0000000..c33c593 --- /dev/null +++ b/Assets/Plugins/FMOD/fmod.cs @@ -0,0 +1,3794 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2021. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/resources/documentation-api?version=2.0&page=core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public class VERSION + { + public const int number = 0x00020016; +#if (UNITY_IPHONE || UNITY_TVOS || UNITY_SWITCH || UNITY_WEBGL) && !UNITY_EDITOR + public const string dll = "__Internal"; +#elif (UNITY_PS4 || UNITY_PS5) && DEVELOPMENT_BUILD + public const string dll = "libfmodL"; +#elif (UNITY_PS4 || UNITY_PS5) && !UNITY_EDITOR + public const string dll = "libfmod"; +#elif (UNITY_PSP2) && !UNITY_EDITOR + public const string dll = "libfmodstudio"; +#elif ((UNITY_WSA || UNITY_ANDROID || UNITY_XBOXONE || UNITY_STADIA || UNITY_GAMECORE) && DEVELOPMENT_BUILD) + public const string dll = "fmodL"; +#elif (UNITY_EDITOR) || (UNITY_STANDALONE && DEVELOPMENT_BUILD) + public const string dll = "fmodL"; +#elif (UNITY_STANDALONE) + public const string dll = "fmod"; +#else + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + + MAX, + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, StringWrapper file, int line, StringWrapper func, StringWrapper message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK(IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (StringWrapper name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public SOUND_PCMREAD_CALLBACK pcmreadcallback; + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + public SOUND_NONBLOCK_CALLBACK nonblockcallback; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public FILE_OPEN_CALLBACK fileuseropen; + public FILE_CLOSE_CALLBACK fileuserclose; + public FILE_READ_CALLBACK fileuserread; + public FILE_SEEK_CALLBACK fileuserseek; + public FILE_ASYNCREAD_CALLBACK fileuserasyncread; + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + /* Instance Env Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel Revb RevDel ModTm ModDp HFRef LFRef Diffus Densty FLAGS */ + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public uint stackSizeStream; + public uint stackSizeNonBlocking; + public uint stackSizeMixer; + public DSP_RESAMPLER resamplerMethod; + public uint commandQueueSize; + public uint randomSeed; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD_System_Create(out system.handle); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Create(out IntPtr system); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = Marshal.SizeOf(settings); + return FMOD_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = Marshal.SizeOf(settings); + return FMOD_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + /* + public RESULT registerCodec (ref CODEC_DESCRIPTION description, out uint handle, uint priority) + public RESULT registerCodec (ref CODEC_DESCRIPTION description, out uint handle, uint priority = 0) + public RESULT registerCodec(ref CODEC_DESCRIPTION description, out uint handle, uint priority) + { + return FMOD_System_RegisterCodec(this.handle, ref description, out handle, priority); + } + */ + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD_System_RegisterDSP(this.handle, ref description, out handle); + } + /* + public RESULT registerOutput(ref OUTPUT_DESCRIPTION description, out uint handle) + { + return FMOD_System_RegisterOutput(this.handle, ref description, out handle); + } + */ + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out float dsp, out float stream, out float geometry, out float update, out float total) + { + return FMOD_System_GetCPUUsage(this.handle, out dsp, out stream, out geometry, out update, out total); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = Marshal.SizeOf(exinfo); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = Marshal.SizeOf(exinfo); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(uint portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + //[DllImport(VERSION.dll)] + //private static extern RESULT FMOD_System_RegisterCodec (IntPtr system, out CODEC_DESCRIPTION description, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + //[DllImport(VERSION.dll)] + //private static extern RESULT FMOD_System_RegisterOutput (IntPtr system, ref OUTPUT_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetCPUUsage (IntPtr system, out float dsp, out float stream, out float geometry, out float update, out float total); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_AttachChannelGroupToPort (IntPtr system, uint portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD_DSP_Reset(this.handle); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD_DSP_GetParameterInfo(this.handle, index, out descPtr); + #if (UNITY_2017_4_OR_NEWER) && !NET_4_6 + desc = (DSP_PARAMETER_DESC)Marshal.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + #else + desc = Marshal.PtrToStructure(descPtr); + #endif // (UNITY_2017_4_OR_NEWER) && !NET_4_6 + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region String Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + #endregion +} diff --git a/Assets/Plugins/FMOD/fmod.cs.meta b/Assets/Plugins/FMOD/fmod.cs.meta new file mode 100644 index 0000000..868fbb4 --- /dev/null +++ b/Assets/Plugins/FMOD/fmod.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74ccc1338d029b048ac7df803b9a57eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/FMOD/fmod_dsp.cs b/Assets/Plugins/FMOD/fmod_dsp.cs new file mode 100644 index 0000000..436de56 --- /dev/null +++ b/Assets/Plugins/FMOD/fmod_dsp.cs @@ -0,0 +1,846 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2021. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/resources/documentation-api?version=2.0&page=plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATECALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASECALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESETCALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITIONCALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READCALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, StringWrapper sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, StringWrapper file, int line, StringWrapper function, StringWrapper format); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATECALLBACK create; + public DSP_RELEASECALLBACK release; + public DSP_RESETCALLBACK reset; + public DSP_READCALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITIONCALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN + } +} diff --git a/Assets/Plugins/FMOD/fmod_dsp.cs.meta b/Assets/Plugins/FMOD/fmod_dsp.cs.meta new file mode 100644 index 0000000..f579379 --- /dev/null +++ b/Assets/Plugins/FMOD/fmod_dsp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb9fcc9920663594d82ea82a3fd65d55 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/FMOD/fmod_errors.cs b/Assets/Plugins/FMOD/fmod_errors.cs new file mode 100644 index 0000000..e7b9cd2 --- /dev/null +++ b/Assets/Plugins/FMOD/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2021. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/resources/documentation-api?version=2.0&page=core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/Assets/Plugins/FMOD/fmod_errors.cs.meta b/Assets/Plugins/FMOD/fmod_errors.cs.meta new file mode 100644 index 0000000..7d6b40b --- /dev/null +++ b/Assets/Plugins/FMOD/fmod_errors.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0038c5b0e9e09a34ea515d55cd08b534 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs new file mode 100644 index 0000000..f27abc9 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs @@ -0,0 +1,81 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AudioManager : MonoBehaviour +{ + private const int MaxChannels = 128; // Should match MAX_CHANNELS in sound.h + + private FMOD.System fmodSystem; + public FMOD.System FmodSystem => fmodSystem; + + private static AudioManager instance; + public static AudioManager Instance + { + get + { + if (instance == null) + { + instance = FindObjectOfType(); + if (instance == null) + { + var gameObject = new GameObject("FMOD Audio Manager"); + instance = gameObject.AddComponent(); + } + } + + return instance; + } + } + + void Awake() + { + FMOD.RESULT result = FMOD.Factory.System_Create(out fmodSystem); + CheckFmodResult(result, "FMOD.Factory.System_Create"); + + result = fmodSystem.getVersion(out uint version); + CheckFmodResult(result, "FMOD.System.getVersion"); + + Debug.LogFormat("[FMOD] Initialized FMOD System version {0:X1}.{1:X2}.{2:X2}", + (version >> 16) & 0xFF, (version >> 8) & 0xFF, version & 0xFF); + + result = fmodSystem.getNumDrivers(out int numDrivers); + CheckFmodResult(result, "FMOD.System.getNumDrivers"); + + result = fmodSystem.setOutput(numDrivers > 0 ? FMOD.OUTPUTTYPE.AUTODETECT : FMOD.OUTPUTTYPE.NOSOUND); + CheckFmodResult(result, "FMOD.System.setOutput"); + + result = fmodSystem.getOutput(out FMOD.OUTPUTTYPE output); + CheckFmodResult(result, "FMOD.System.getOutput"); + + Debug.Log($"[FMOD] Using output type: {output}"); + + result = fmodSystem.init(MaxChannels, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); + CheckFmodResult(result, "FMOD.System.init"); + } + + private void CheckFmodResult(FMOD.RESULT result, string cause) + { + if (result != FMOD.RESULT.OK) + { + if (fmodSystem.hasHandle()) + { + fmodSystem.close(); + fmodSystem.release(); + fmodSystem.clearHandle(); + } + throw new Exception($"[FMOD] Initialization failed : {cause} : {result.ToString()} : {FMOD.Error.String(result)}"); + } + } + + private void OnDestroy() + { + if (fmodSystem.hasHandle()) + { + fmodSystem.close(); + fmodSystem.release(); + fmodSystem.clearHandle(); + } + } +} diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..1bf0975 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 884c759bd82e5714b9175290ba70432a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UniQuake.cs b/Assets/Scripts/UniQuake.cs index e2b0c57..f69bf22 100644 --- a/Assets/Scripts/UniQuake.cs +++ b/Assets/Scripts/UniQuake.cs @@ -59,6 +59,7 @@ public class UniQuake: MonoBehaviour try { + UniQuake_SetFmodSystem(AudioManager.Instance.FmodSystem.handle); UniQuake_Init(quakeParms, systemModule.ToIntPtr, renderModule.ToIntPtr); initialized = true; } @@ -136,6 +137,11 @@ public class UniQuake: MonoBehaviour private delegate void UniQuake_ShutdownFunc(); private UniQuake_ShutdownFunc UniQuake_Shutdown; + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate void UniQuake_SetFmodSystemFunc(IntPtr fmodSystem); + + private UniQuake_SetFmodSystemFunc UniQuake_SetFmodSystem; + private void LoadLibrary() { string dllFile = Path.Combine(Application.dataPath, DllPath); @@ -148,6 +154,7 @@ public class UniQuake: MonoBehaviour UniQuake_Init = LoadLibraryFunction("UniQuake_Init"); UniQuake_Update = LoadLibraryFunction("UniQuake_Update"); UniQuake_Shutdown = LoadLibraryFunction("UniQuake_Shutdown"); + UniQuake_SetFmodSystem = LoadLibraryFunction("UniQuake_SetFmodSystem"); } private TDelegate LoadLibraryFunction(string name) diff --git a/engine/code/snd_fmod.c b/engine/code/snd_fmod.c index 5d0d503..525949c 100644 --- a/engine/code/snd_fmod.c +++ b/engine/code/snd_fmod.c @@ -182,8 +182,11 @@ void FMOD_Startup (void) int SND_SoftwareChannels; int SND_Rate; - fmod_result = FMOD_System_Create(&fmod_system); - FMOD_ERROR(fmod_result, true, false); + if (!fmod_system) + { + Con_Printf("FMOD System not set up!"); + return; + } fmod_result = FMOD_System_GetVersion(fmod_system, &version); FMOD_ERROR(fmod_result, true, false); @@ -194,29 +197,12 @@ void FMOD_Startup (void) return; } - fmod_result = FMOD_System_GetNumDrivers(fmod_system, &numdrivers); - FMOD_ERROR(fmod_result, true, false); - - if (numdrivers == 0) - { - fmod_result = FMOD_System_SetOutput(fmod_system, FMOD_OUTPUTTYPE_NOSOUND); - FMOD_ERROR(fmod_result, true, false); - } - else - { - fmod_result = FMOD_System_SetOutput(fmod_system, FMOD_OUTPUTTYPE_AUTODETECT); - FMOD_ERROR(fmod_result, true, false); - } - fmod_result = FMOD_System_GetSoftwareChannels(fmod_system, &SND_SoftwareChannels); FMOD_ERROR(fmod_result, true, false); fmod_result = FMOD_System_GetSoftwareFormat(fmod_system, &SND_Rate, &speakermode, NULL); FMOD_ERROR(fmod_result, true, false); - fmod_result = FMOD_System_Init(fmod_system, MAX_CHANNELS, FMOD_INIT_NORMAL, NULL); - FMOD_ERROR(fmod_result, true, false); - fmod_result = FMOD_System_GetOutput(fmod_system, &fmod_output); FMOD_ERROR(fmod_result, true, false); @@ -306,17 +292,6 @@ void FMOD_Shutdown(void) FMOD_MusicStop(); - if (fmod_system) - { - fmod_result = FMOD_System_Close(fmod_system); - FMOD_ERROR(fmod_result, true, false); - - fmod_result = FMOD_System_Release(fmod_system); - FMOD_ERROR(fmod_result, true, false); - - fmod_system = NULL; - } - SND_Initialised = false; // clear music channel diff --git a/engine/code/snd_fmod.h b/engine/code/snd_fmod.h index 57d1660..e80d82e 100644 --- a/engine/code/snd_fmod.h +++ b/engine/code/snd_fmod.h @@ -27,7 +27,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define _SND_FMOD_H_ #ifdef UQE_FMOD -void FMOD_Init (void); +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +extern FMOD_SYSTEM *fmod_system; + +void FMOD_Init (); void FMOD_Shutdown (void); void FMOD_MusicStart (char *name, qboolean loop, qboolean notify); void FMOD_MusicStop (void); diff --git a/engine/projects/uniquake/uniquake.c b/engine/projects/uniquake/uniquake.c index b7cafb9..c04b5a5 100644 --- a/engine/projects/uniquake/uniquake.c +++ b/engine/projects/uniquake/uniquake.c @@ -2,6 +2,11 @@ #include "../../code/quakedef.h" +UNIQUAKE_API void UniQuake_SetFmodSystem(FMOD_SYSTEM *system) +{ + fmod_system = system; +} + UNIQUAKE_API void UniQuake_Init(quakeparms_t *parms, const unity_syscalls_t *syscalls, const unity_modcalls_t *modcalls) { unity_syscalls = syscalls;