diff --git a/Assets/Scripts/Modules/GameModule.cs b/Assets/Scripts/Modules/GameModule.cs index 5f7e3a8..185c7be 100644 --- a/Assets/Scripts/Modules/GameModule.cs +++ b/Assets/Scripts/Modules/GameModule.cs @@ -16,7 +16,7 @@ public partial class GameModule { if (string.IsNullOrEmpty(modelName)) { - uq.GameState.GetEntity(entityNum)?.ClearModel(); + uq.GameState.GetEntity(entityNum).ClearModel(); return; } @@ -41,7 +41,7 @@ public partial class GameModule if (modelName.EndsWith(".spr")) { // TODO: sprite - uq.GameState.GetEntity(entityNum)?.ClearModel(); + uq.GameState.GetEntity(entityNum).ClearModel(); return; } @@ -50,7 +50,7 @@ public partial class GameModule private void SetEntityTransform(int entityNum, QVec3 origin, QVec3 angles) { - uq.GameState.GetEntity(entityNum)?.SetTransform(origin.ToUnityPosition(), angles.ToUnityRotation()); + uq.GameState.GetEntity(entityNum).SetTransform(origin.ToUnityPosition(), angles.ToUnityRotation()); } private void RemoveEntity(int entityNum) @@ -60,11 +60,11 @@ public partial class GameModule private void UpdateEntityAnimation(int entityNum, int pose1, int pose2, float blend) { - uq.GameState.GetEntity(entityNum)?.UpdateAnimation(pose1, pose2, blend); + uq.GameState.GetEntity(entityNum).UpdateAnimation(pose1, pose2, blend); } private void SetEntitySkin(int entityNum, int skinNum) { - uq.GameState.GetEntity(entityNum)?.SetSkin(skinNum); + uq.GameState.GetEntity(entityNum).SetSkin(skinNum); } }