diff --git a/Assets/Scripts/Bootstrap.cs b/Assets/Scripts/Bootstrap.cs index 99f145b..862575c 100644 --- a/Assets/Scripts/Bootstrap.cs +++ b/Assets/Scripts/Bootstrap.cs @@ -16,7 +16,7 @@ public class Bootstrap : MonoBehaviour { if (GUILayout.Button("Start Quake!")) { - gameObject.AddComponent(); + gameObject.AddComponent(); } GUILayout.Label("Time scale:"); diff --git a/Assets/Scripts/Uniquake.cs b/Assets/Scripts/UniQuake.cs similarity index 94% rename from Assets/Scripts/Uniquake.cs rename to Assets/Scripts/UniQuake.cs index a47b82d..ed92693 100644 --- a/Assets/Scripts/Uniquake.cs +++ b/Assets/Scripts/UniQuake.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; -public class Uniquake: MonoBehaviour +public class UniQuake: MonoBehaviour { private const string DllName = "uniquake.dll"; private const int MemSize = 0x4000000; // 64 MB of heap space @@ -43,12 +43,12 @@ public class Uniquake: MonoBehaviour memSize = MemSize, }; - Uniquake_Init(callbacks.CallbacksPtr, quakeParms); + UniQuake_Init(callbacks.CallbacksPtr, quakeParms); } void Update() { - Uniquake_Update(Time.deltaTime); + UniQuake_Update(Time.deltaTime); } private void OnDestroy() @@ -78,13 +78,13 @@ public class Uniquake: MonoBehaviour } [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] - private static extern void Uniquake_Echo(DebugLogCallback logCallback, [MarshalAs(UnmanagedType.LPStr)] string message); + private static extern void UniQuake_Echo(DebugLogCallback logCallback, [MarshalAs(UnmanagedType.LPStr)] string message); [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] - private static extern void Uniquake_Init(IntPtr callbacks, QuakeParms parms); + private static extern void UniQuake_Init(IntPtr callbacks, QuakeParms parms); [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] - private static extern void Uniquake_Update(float deltaTime); + private static extern void UniQuake_Update(float deltaTime); private delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)] string message); diff --git a/Assets/Scripts/Uniquake.cs.meta b/Assets/Scripts/UniQuake.cs.meta similarity index 100% rename from Assets/Scripts/Uniquake.cs.meta rename to Assets/Scripts/UniQuake.cs.meta diff --git a/engine/projects/uniquake/uniquake.c b/engine/projects/uniquake/uniquake.c index e040d13..d5c83fa 100644 --- a/engine/projects/uniquake/uniquake.c +++ b/engine/projects/uniquake/uniquake.c @@ -53,12 +53,12 @@ double Sys_FloatTime(void) return unity_callbacks->RealtimeSinceStartup(); } -UNIQUAKE_API void Uniquake_Echo(void(__stdcall *DebugLog)(const char *msg), const char *message) +UNIQUAKE_API void UniQuake_Echo(void(__stdcall *DebugLog)(const char *msg), const char *message) { DebugLog(message); } -UNIQUAKE_API void Uniquake_Init(const unity_callbacks_t *callbacks, quakeparms_t *parms) +UNIQUAKE_API void UniQuake_Init(const unity_callbacks_t *callbacks, quakeparms_t *parms) { unity_callbacks = callbacks; @@ -69,7 +69,7 @@ UNIQUAKE_API void Uniquake_Init(const unity_callbacks_t *callbacks, quakeparms_t Host_Init(parms); } -UNIQUAKE_API void Uniquake_Update(float deltaTime) +UNIQUAKE_API void UniQuake_Update(float deltaTime) { // TODO: limit ticrate when running dedicated server