diff --git a/Assets/Scripts/Modules/RenderModule.cs b/Assets/Scripts/Modules/RenderModule.cs index 785a00d..0f39b42 100644 --- a/Assets/Scripts/Modules/RenderModule.cs +++ b/Assets/Scripts/Modules/RenderModule.cs @@ -80,26 +80,21 @@ public partial class RenderModule material.mainTexture = textures[texNum]; } - Material fbMaterial = null; if (fbTextures != null && fbTextures[0] != null && fbTextures[0][0] != null) { var fbTexNum = fbTextures[0][0].texNum; if (fbTexNum > 0 && textures.ContainsKey(fbTexNum)) { - fbMaterial = new Material(Shader.Find("Universal Render Pipeline/Unlit")); - fbMaterial.mainTexture = textures[fbTexNum]; - fbMaterial.SetFloat("_Surface", 1); // Transparent - fbMaterial.SetFloat("_Blend", 2); // Additive + material.EnableKeyword("_EMISSION"); + material.SetTexture("_EmissionMap", textures[fbTexNum]); + material.SetColor("_EmissionColor", Color.white); } } if (header.numPoses > 1) { var mr = go.AddComponent(); - if (fbMaterial != null) - mr.materials = new[] { material, fbMaterial }; - else - mr.material = material; + mr.material = material; mr.sharedMesh = mesh; mr.shadowCastingMode = ShadowCastingMode.Off; @@ -115,10 +110,7 @@ public partial class RenderModule var mf = go.AddComponent(); mf.sharedMesh = mesh; var mr = go.AddComponent(); - if (fbMaterial != null) - mr.materials = new[] { material, fbMaterial }; - else - mr.material = material; + mr.material = material; mr.shadowCastingMode = ShadowCastingMode.Off; mr.receiveShadows = false;