From 4c648a1f5af3ec3b38e5e42d22b5794e14a3b1bd Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 4 Aug 2021 20:24:20 +0200 Subject: [PATCH] First version of particle trail, supporting rocket trail, smoke trail and blood trail. --- Assets/Scripts/Data/QConstants.cs | 22 + Assets/Scripts/Modules/GameModule.Interop.cs | 13 + Assets/Scripts/Modules/GameModule.cs | 34 +- .../Support/ParticleTrailController.cs | 106 + .../Support/ParticleTrailController.cs.meta | 3 + Assets/Scripts/VisualStyle.cs | 17 + Assets/Styles/Original/GLQuake.asset | 2 + .../Original/Particles/ParticleTrail.prefab | 4819 +++++++++++++++++ .../Particles/ParticleTrail.prefab.meta | 7 + Assets/Styles/Original/Software.asset | 2 + engine/Quake/r_part.c | 2 + engine/Quake/render.h | 1 + engine/UniQuake/game_uniquake.c | 6 + 13 files changed, 5014 insertions(+), 20 deletions(-) create mode 100644 Assets/Scripts/Support/ParticleTrailController.cs create mode 100644 Assets/Scripts/Support/ParticleTrailController.cs.meta create mode 100644 Assets/Styles/Original/Particles/ParticleTrail.prefab create mode 100644 Assets/Styles/Original/Particles/ParticleTrail.prefab.meta diff --git a/Assets/Scripts/Data/QConstants.cs b/Assets/Scripts/Data/QConstants.cs index 90a47d4..337e009 100644 --- a/Assets/Scripts/Data/QConstants.cs +++ b/Assets/Scripts/Data/QConstants.cs @@ -9,3 +9,25 @@ public const int LightmapBlockWidth = 256; // Should correspond to LMBLOCK_WIDTH public const int LightmapBlockHeight = 256; // Should correspond to LMBLOCK_HEIGHT } + +// Should correspond to particle_effect_t in game_uniquake.c +public enum ParticleEffect +{ + Explosion = 0, + RogueExplosion, + BlobExplosion, + LavaSplash, + TeleportSplash, +} + +// Should correspond to `int type` argument in R_RocketTrail +public enum ParticleTrail +{ + Rocket = 0, + Smoke = 1, + Blood = 2, + Tracer = 3, + SlightBlood = 4, + Tracer2 = 5, + VoreBall = 6, +} diff --git a/Assets/Scripts/Modules/GameModule.Interop.cs b/Assets/Scripts/Modules/GameModule.Interop.cs index 1b9be12..6920181 100644 --- a/Assets/Scripts/Modules/GameModule.Interop.cs +++ b/Assets/Scripts/Modules/GameModule.Interop.cs @@ -20,6 +20,7 @@ public partial class GameModule : CallbackHandler RunParticleEffect = CreateCallback(Callback_RunParticleEffect), CreateParticleEffect = CreateCallback(Callback_CreateParticleEffect), + CreateParticleTrail = CreateCallback(Callback_CreateParticleTrail), }; RegisterCallbacks(callbacks); @@ -39,6 +40,7 @@ public partial class GameModule : CallbackHandler public IntPtr RunParticleEffect; public IntPtr CreateParticleEffect; + public IntPtr CreateParticleTrail; } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] @@ -122,4 +124,15 @@ public partial class GameModule : CallbackHandler Profiler.EndSample(); } + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate void CreateParticleTrailCallback(IntPtr context, int type, ref QVec3 start, ref QVec3 end); + + [MonoPInvokeCallback(typeof(CreateParticleTrailCallback))] + private static void Callback_CreateParticleTrail(IntPtr context, int type, ref QVec3 start, ref QVec3 end) + { + Profiler.BeginSample("CreateParticleTrail"); + GetSelf(context).CreateParticleTrail(type, start.ToUnityPosition(), end.ToUnityPosition()); + Profiler.EndSample(); + } } diff --git a/Assets/Scripts/Modules/GameModule.cs b/Assets/Scripts/Modules/GameModule.cs index 52c5e5d..9bd05f5 100644 --- a/Assets/Scripts/Modules/GameModule.cs +++ b/Assets/Scripts/Modules/GameModule.cs @@ -96,26 +96,20 @@ public partial class GameModule { uq.CurrentStyle.Particles.CreateRogueExplosion(position, colorMin, colorMax, uq.GameLayer); } - - // Should correspond to particle_effect_t in game_uniquake.c - private enum ParticleEffect - { - Explosion = 0, - RogueExplosion, - BlobExplosion, - LavaSplash, - TeleportSplash, - } - - // Should correspond to `int type` argument in R_RocketTrail - private enum ParticleTrail + + private void CreateParticleTrail(int type, Vector3 start, Vector3 end) { - Rocket = 0, - Smoke = 1, - Blood = 2, - Tracer = 3, - SlightBlood = 4, - Tracer2 = 5, - VoreBall = 6, + int dec; + if (type < 128) + { + dec = 3; + } + else + { + dec = 1; + type -= 128; + } + + uq.CurrentStyle.Particles.CreateParticleTrail((ParticleTrail)type, start, end, dec, uq.GameLayer); } } diff --git a/Assets/Scripts/Support/ParticleTrailController.cs b/Assets/Scripts/Support/ParticleTrailController.cs new file mode 100644 index 0000000..101e442 --- /dev/null +++ b/Assets/Scripts/Support/ParticleTrailController.cs @@ -0,0 +1,106 @@ +using System.Collections; +using UnityEngine; + +public class ParticleTrailController : MonoBehaviour +{ + private Vector3 endPosition; + + public void Initialize(ParticleSystem effect, ParticleTrail type, Vector3 end, int interval) + { + endPosition = end; + + var main = effect.main; + var shape = effect.shape; + + var emission = effect.emission; + emission.rateOverDistance = 1.0f / interval; + + switch (type) + { + case ParticleTrail.Rocket: + { + main.startLifetime = new ParticleSystem.MinMaxCurve(0.6f, 1.2f); + shape.scale = new Vector3(6f, 6f, 6f); + + var colorOverLifetime = effect.colorOverLifetime; + colorOverLifetime.enabled = true; + colorOverLifetime.color = SetupGradients(RocketColorKeys, SmokeColorKeys); + break; + } + case ParticleTrail.Smoke: + { + main.startLifetime = new ParticleSystem.MinMaxCurve(0.2f, 0.8f); + shape.scale = new Vector3(6f, 6f, 6f); + + var colorOverLifetime = effect.colorOverLifetime; + colorOverLifetime.enabled = true; + colorOverLifetime.color = SetupGradients(SmokeColorKeys, SmokeColorKeys2); + break; + } + case ParticleTrail.Blood: + { + main.gravityModifierMultiplier = 0.05f; + main.startColor = new ParticleSystem.MinMaxGradient( + new Color32(31, 0, 0, 255), + new Color32(55, 0, 0, 255)); + + shape.scale = new Vector3(6f, 6f, 6f); + break; + } + case ParticleTrail.Tracer: + case ParticleTrail.Tracer2: + { + break; + } + case ParticleTrail.SlightBlood: + { + break; + } + case ParticleTrail.VoreBall: + { + break; + } + } + } + + IEnumerator Start() + { + // Instantly move the particle emitter to its end position, to force it to emit all particles at once + yield return null; + transform.position = endPosition; + } + + private static ParticleSystem.MinMaxGradient SetupGradients(GradientColorKey[] minKeys, GradientColorKey[] maxKeys) + { + return new ParticleSystem.MinMaxGradient + { + mode = ParticleSystemGradientMode.TwoGradients, + gradientMin = new Gradient { mode = GradientMode.Fixed, colorKeys = minKeys }, + gradientMax = new Gradient { mode = GradientMode.Fixed, colorKeys = maxKeys }, + }; + } + + private static readonly GradientColorKey[] RocketColorKeys = + { + new GradientColorKey(new Color32(223, 171, 39, 255), 0.167f), + new GradientColorKey(new Color32(191, 119, 47, 255), 0.333f), + new GradientColorKey(new Color32(91, 91, 91, 255), 0.5f), + new GradientColorKey(new Color32(75, 75, 75, 255), 0.667f), + new GradientColorKey(new Color32(63, 63, 63, 255), 0.833f), + new GradientColorKey(new Color32(47, 47, 47, 255), 1.0f), + }; + + private static readonly GradientColorKey[] SmokeColorKeys = + { + new GradientColorKey(new Color32(91, 91, 91, 255), 0.25f), + new GradientColorKey(new Color32(75, 75, 75, 255), 0.5f), + new GradientColorKey(new Color32(63, 63, 63, 255), 0.75f), + new GradientColorKey(new Color32(47, 47, 47, 255), 1.0f), + }; + + private static readonly GradientColorKey[] SmokeColorKeys2 = + { + new GradientColorKey(new Color32(63, 63, 63, 255), 0.5f), + new GradientColorKey(new Color32(47, 47, 47, 255), 1.0f), + }; +} diff --git a/Assets/Scripts/Support/ParticleTrailController.cs.meta b/Assets/Scripts/Support/ParticleTrailController.cs.meta new file mode 100644 index 0000000..89cb5cb --- /dev/null +++ b/Assets/Scripts/Support/ParticleTrailController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7220fa57562e4a48b6fc17e6bfc0a945 +timeCreated: 1628089994 \ No newline at end of file diff --git a/Assets/Scripts/VisualStyle.cs b/Assets/Scripts/VisualStyle.cs index 652bed9..179bd33 100644 --- a/Assets/Scripts/VisualStyle.cs +++ b/Assets/Scripts/VisualStyle.cs @@ -178,6 +178,9 @@ public class ParticleSystems [SerializeField] protected ParticleSystem lavaSplash; + [SerializeField] + protected ParticleSystem particleTrail; + public virtual void Init() { InitTemplate(particleEffect); @@ -186,6 +189,7 @@ public class ParticleSystems InitTemplate(blobExplosion); InitTemplate(teleportSplash); InitTemplate(lavaSplash); + InitTemplate(particleTrail); } protected virtual void InitTemplate(ParticleSystem template) @@ -255,6 +259,19 @@ public class ParticleSystems InstantiateEffect(lavaSplash, position, layer); } + public virtual void CreateParticleTrail(ParticleTrail type, Vector3 start, Vector3 end, int interval, Layers layer) + { + var effect = InstantiateEffect(particleTrail, start, layer); + if (effect == null) + return; + + var controller = effect.gameObject.GetComponent(); + if (controller == null) + return; + + controller.Initialize(effect, type, end, interval); + } + protected virtual ParticleSystem InstantiateEffect(ParticleSystem template, Vector3 position, Layers layer) { if (template == null) diff --git a/Assets/Styles/Original/GLQuake.asset b/Assets/Styles/Original/GLQuake.asset index fe983c3..52da92a 100644 --- a/Assets/Styles/Original/GLQuake.asset +++ b/Assets/Styles/Original/GLQuake.asset @@ -37,3 +37,5 @@ MonoBehaviour: type: 3} lavaSplash: {fileID: 9150008102338277659, guid: 4db0c926dce46fe4c90920ecd8c5df2e, type: 3} + particleTrail: {fileID: 9150008102338277659, guid: 6f6d855fe9d5e524b9293af4fd7caf21, + type: 3} diff --git a/Assets/Styles/Original/Particles/ParticleTrail.prefab b/Assets/Styles/Original/Particles/ParticleTrail.prefab new file mode 100644 index 0000000..ca9a4ae --- /dev/null +++ b/Assets/Styles/Original/Particles/ParticleTrail.prefab @@ -0,0 +1,4819 @@ +%YAML 1.1 +%TAG !u! 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MonoBehaviour: type: 3} lavaSplash: {fileID: 9150008102338277659, guid: 4db0c926dce46fe4c90920ecd8c5df2e, type: 3} + particleTrail: {fileID: 9150008102338277659, guid: 6f6d855fe9d5e524b9293af4fd7caf21, + type: 3} diff --git a/engine/Quake/r_part.c b/engine/Quake/r_part.c index a5c3164..4b4e42e 100644 --- a/engine/Quake/r_part.c +++ b/engine/Quake/r_part.c @@ -649,6 +649,8 @@ FIXME -- rename function and use #defined types instead of numbers */ void R_RocketTrail (vec3_t start, vec3_t end, int type) { + UQ_Game_ParticleTrail(type, start, end); + #ifdef USE_OPENGL vec3_t vec; float len; diff --git a/engine/Quake/render.h b/engine/Quake/render.h index 912d678..071ca54 100644 --- a/engine/Quake/render.h +++ b/engine/Quake/render.h @@ -184,5 +184,6 @@ void UQ_Game_ParticleExplosion2(vec3_t origin, int colorStart, int colorLength); void UQ_Game_BlobExplosion(vec3_t origin); void UQ_Game_TeleportSplash(vec3_t origin); void UQ_Game_LavaSplash(vec3_t origin); +void UQ_Game_ParticleTrail(int type, vec3_t start, vec3_t end); #endif /* _QUAKE_RENDER_H */ diff --git a/engine/UniQuake/game_uniquake.c b/engine/UniQuake/game_uniquake.c index ba758b4..9e7d87f 100644 --- a/engine/UniQuake/game_uniquake.c +++ b/engine/UniQuake/game_uniquake.c @@ -12,6 +12,7 @@ typedef struct unity_gamecalls_s void(*RunParticleEffect)(void *context, vec3_t origin, vec3_t direction, unsigned int colorMin, unsigned int colorMax, int count); void(*CreateParticleEffect)(void *context, int type, vec3_t origin, unsigned int colorMin, unsigned int colorMax); + void(*CreateParticleTrail)(void *context, int type, vec3_t start, vec3_t end); } unity_gamecalls_t; static void *unity_context; @@ -92,3 +93,8 @@ void UQ_Game_LavaSplash(vec3_t origin) { unity_gamecalls->CreateParticleEffect(unity_context, PARTFX_LAVA_SPLASH, origin, 0, 0); } + +void UQ_Game_ParticleTrail(int type, vec3_t start, vec3_t end) +{ + unity_gamecalls->CreateParticleTrail(unity_context, type, start, end); +}