diff --git a/engine/Windows/VisualStudio/uniquake.vcxproj b/engine/Windows/VisualStudio/uniquake.vcxproj
index 613ed34..213006f 100644
--- a/engine/Windows/VisualStudio/uniquake.vcxproj
+++ b/engine/Windows/VisualStudio/uniquake.vcxproj
@@ -78,6 +78,7 @@
{AE77266F-0A23-4F08-A491-369DE664B273}
quakespasm-sdl2
Win32Proj
+ $([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))
@@ -103,13 +104,13 @@
true
- Application
+ DynamicLibrary
v141
NotSet
true
- Application
+ DynamicLibrary
v141
NotSet
true
@@ -311,6 +312,7 @@
$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\
Build-$(ProjectName)\$(Platform)\$(Configuration)\
false
+ .dll
$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\
@@ -705,9 +707,9 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
MaxSpeed
true
- ..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)
- WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)
- MultiThreadedDLL
+ ..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
+ UNIQUAKE_EXPORTS;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
+ MultiThreaded
true
@@ -716,16 +718,15 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
CompileAsC
- libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)
- ..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)
+ fmod.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)
+ ..\..\FMOD\lib\xboxone;%(AdditionalLibraryDirectories)
true
Windows
true
true
- copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
-copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
+ copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.dll
@@ -733,9 +734,9 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
MaxSpeed
true
- ..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)
- WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)
- MultiThreadedDLL
+ ..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
+ UNIQUAKE_EXPORTS;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
+ MultiThreaded
true
@@ -744,16 +745,15 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
CompileAsC
- libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)
- ..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)
+ fmod.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)
+ ..\..\FMOD\lib\scarlett;%(AdditionalLibraryDirectories)
true
Windows
true
true
- copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
-copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"
+ copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\scarlett\uniquake.dll