From 5e607f4239bd969a26680b4334f6cb4c172de7a6 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sun, 1 Aug 2021 14:27:13 +0200 Subject: [PATCH] Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime. --- Assets/Scripts/Data/QExtensions.cs | 9 + Assets/Scripts/Modules/GameModule.Interop.cs | 13 + Assets/Scripts/Modules/GameModule.cs | 5 + Assets/Scripts/VisualStyle.cs | 35 +- Assets/Styles/GLQuake/GLQuake.asset | 2 + Assets/Styles/GLQuake/Particles/Particle.mat | 6 +- .../GLQuake/Particles/ParticleEffect.prefab | 4864 +++++++++++++++++ .../Particles/ParticleEffect.prefab.meta | 7 + engine/Quake/r_part.c | 5 + engine/Quake/render.h | 1 + engine/UniQuake/game_uniquake.c | 10 + 11 files changed, 4951 insertions(+), 6 deletions(-) create mode 100644 Assets/Styles/GLQuake/Particles/ParticleEffect.prefab create mode 100644 Assets/Styles/GLQuake/Particles/ParticleEffect.prefab.meta diff --git a/Assets/Scripts/Data/QExtensions.cs b/Assets/Scripts/Data/QExtensions.cs index d93e3f4..a59fb6e 100644 --- a/Assets/Scripts/Data/QExtensions.cs +++ b/Assets/Scripts/Data/QExtensions.cs @@ -62,4 +62,13 @@ public static class QExtensions * Quaternion.AngleAxis(angles.x, Vector3.right) * Quaternion.AngleAxis(angles.z, Vector3.forward); } + + public static Color ToColor(this uint color) + { + return new Color32( + (byte)(color & 0xFF), + (byte)((color >> 8) & 0xFF), + (byte)((color >> 16) & 0xFF), + (byte)((color >> 24) & 0xFF)); + } } diff --git a/Assets/Scripts/Modules/GameModule.Interop.cs b/Assets/Scripts/Modules/GameModule.Interop.cs index deccb48..d8b4ba7 100644 --- a/Assets/Scripts/Modules/GameModule.Interop.cs +++ b/Assets/Scripts/Modules/GameModule.Interop.cs @@ -18,6 +18,7 @@ public partial class GameModule : CallbackHandler UpdateEntityAnimation = CreateCallback(Callback_GameUpdateEntityAnimation), SetEntitySkin = CreateCallback(Callback_GameSetEntitySkin), + RunParticleEffect = CreateCallback(Callback_RunParticleEffect), ParticleExplosion = CreateCallback(Callback_ParticleExplosion), }; @@ -36,6 +37,7 @@ public partial class GameModule : CallbackHandler public IntPtr UpdateEntityAnimation; public IntPtr SetEntitySkin; + public IntPtr RunParticleEffect; public IntPtr ParticleExplosion; } @@ -94,6 +96,17 @@ public partial class GameModule : CallbackHandler Profiler.EndSample(); } + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate void RunParticleEffectCallback(IntPtr context, ref QVec3 origin, ref QVec3 direction, uint colorMin, uint colorMax, int count); + + [MonoPInvokeCallback(typeof(RunParticleEffectCallback))] + private static void Callback_RunParticleEffect(IntPtr context, ref QVec3 origin, ref QVec3 direction, uint colorMin, uint colorMax, int count) + { + Profiler.BeginSample("RunParticleEffect"); + GetSelf(context).RunParticleEffect(origin.ToUnityPosition(), direction.ToUnityPosition(), colorMin.ToColor(), colorMax.ToColor(), count); + Profiler.EndSample(); + } + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate void ParticleExplosionCallback(IntPtr context, ref QVec3 origin); diff --git a/Assets/Scripts/Modules/GameModule.cs b/Assets/Scripts/Modules/GameModule.cs index a3425e1..fb8f220 100644 --- a/Assets/Scripts/Modules/GameModule.cs +++ b/Assets/Scripts/Modules/GameModule.cs @@ -68,6 +68,11 @@ public partial class GameModule uq.GameState.GetEntity(entityNum).SetSkin(skinNum); } + private void RunParticleEffect(Vector3 position, Vector3 direction, Color colorMin, Color colorMax, int count) + { + uq.CurrentStyle.Particles.RunParticleEffect(position, direction, colorMin,colorMax, count, uq.GameLayer); + } + private void ParticleExplosion(Vector3 position) { uq.CurrentStyle.Particles.CreateExplosion(position, uq.GameLayer); diff --git a/Assets/Scripts/VisualStyle.cs b/Assets/Scripts/VisualStyle.cs index 5d1fe9d..1d675aa 100644 --- a/Assets/Scripts/VisualStyle.cs +++ b/Assets/Scripts/VisualStyle.cs @@ -152,17 +152,46 @@ public class LiquidProperties [System.Serializable] public class ParticleSystems { + [SerializeField] + protected ParticleSystem particleEffect; + [SerializeField] protected ParticleSystem explosion; + public virtual void RunParticleEffect(Vector3 position, Vector3 direction, Color colorMin, Color colorMax, int count, Layers layer) + { + if (particleEffect == null) + return; + + var effect = Object.Instantiate(particleEffect); + SetLayer(effect.gameObject, layer); + effect.transform.position = position; + + var main = effect.main; + main.maxParticles = count; + + var startColor = main.startColor; + startColor.gradient.colorKeys = new[] + { + new GradientColorKey(colorMin, 0f), + new GradientColorKey(colorMax, 1f), + }; + main.startColor = startColor; + + var velocity = effect.velocityOverLifetime; + velocity.x = direction.x * 15f; + velocity.y = direction.y * 15f; + velocity.z = direction.z * 15f; + } + public virtual void CreateExplosion(Vector3 position, Layers layer) { if (explosion == null) return; - var go = Object.Instantiate(explosion.gameObject); - go.transform.position = position; - SetLayer(go, layer); + var effect = Object.Instantiate(explosion); + SetLayer(effect.gameObject, layer); + effect.transform.position = position; } protected static void SetLayer(GameObject go, Layers layer) diff --git a/Assets/Styles/GLQuake/GLQuake.asset b/Assets/Styles/GLQuake/GLQuake.asset index 939aa99..f5c6082 100644 --- a/Assets/Styles/GLQuake/GLQuake.asset +++ b/Assets/Styles/GLQuake/GLQuake.asset @@ -23,5 +23,7 @@ MonoBehaviour: lavaAlpha: 0.9 teleAlpha: 1 particles: + particleEffect: {fileID: 9150008102338277659, guid: d911d6d226122ae4e97a2fc6f268503d, + type: 3} explosion: {fileID: 9150008102338277659, guid: 94e2cf23692eef24d9a5145b0f705c55, type: 3} diff --git a/Assets/Styles/GLQuake/Particles/Particle.mat b/Assets/Styles/GLQuake/Particles/Particle.mat index d42d8f5..9dcc8d4 100644 --- a/Assets/Styles/GLQuake/Particles/Particle.mat +++ b/Assets/Styles/GLQuake/Particles/Particle.mat @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Particle m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} - 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