From 827a5043563eb67923c8187028de31e17c2c63fe Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 2 Aug 2021 12:27:23 +0200 Subject: [PATCH] Redrawn particle sprite with higher hardness value (97) for a sharper edge, which makes them resemble the mathematically generated ones from QuakeSpasm more closely, as well as making them appear larger. Scaled back down the particle size settings to compensate. --- .../GLQuake/Particles/LavaSplash.prefab | 2 +- Assets/Styles/GLQuake/Particles/Particle.png | Bin 1822 -> 1227 bytes .../GLQuake/Particles/ParticleEffect.prefab | 2 +- .../Particles/ParticleExplosion.prefab | 4 ++-- .../GLQuake/Particles/TeleportSplash.prefab | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Styles/GLQuake/Particles/LavaSplash.prefab b/Assets/Styles/GLQuake/Particles/LavaSplash.prefab index 32ae3c5..a6b456b 100644 --- a/Assets/Styles/GLQuake/Particles/LavaSplash.prefab +++ b/Assets/Styles/GLQuake/Particles/LavaSplash.prefab @@ -284,7 +284,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 2.54 + scalar: 1.27 minScalar: 1 maxCurve: serializedVersion: 2 diff --git a/Assets/Styles/GLQuake/Particles/Particle.png b/Assets/Styles/GLQuake/Particles/Particle.png index e84093dfc0f2413114e032b412172a886d9bf3b6..c53c6d9d74403e1a199c6803a682c41a9911a441 100644 GIT binary patch delta 1171 zcmV;E1Z?}B4$BFUBu6WBMObu0a%Ew3X>V>IRB3Hx08MXhATl69b!Q+lFfuV9F)}(b zGdeIhAS*C2FfjEm?fd`$00(qQO+^Rg2m%Ti9%ZM4H<4^7e*_~*L_t(|+U;A^bjDU|jkh=MeSP(mdwX*DNFHNG$V z-a1(~o7w#6W_I_%$F>`?neUtT-ptOtDbNaRG#VB8vcV|HtqS7_@x0IKJGi?J>xV)kfn;TumA?}O~#g>9w1z1ROM=8Lq<=o zrXVMbW5MMzgqT|ZgZN$YdixHe!FbB3#UyMiNSATIXfw{q^NO=YgqTYJArF#G#t!2J zdA%LCr{@&{S9nE>@saTj;>;t$jXB9bU_4_y76Gi*5cz2$ zVCMLffAPaw0O@^X`yI!~hlwy?beL1<$nc*4#yF3mZqGsTK@rpg-h|B)CIm3z9+Mo5 z^Xo9wEh+*yT#+|lxC-WjV&DrJ_n6_;9Vc&!P!~>3;pm(10fD#&s!6weiB=U(c&(nu z2WALB8NAgY>$@8F(@gWhFY;cTFkK#x3gZxvf8NLYJYH$_tuAd=7H;6UDV+TrfZoSK zMkA%XfqQ0pQ%va{zgJXIaVve*A+w1i%k`P`Dfkw}JWLM2(Pm0fvcv`d5DHa-9&!e7_jCle)0PAX4SwRJ+lgH-rgOiK4EVD;v lBZSD-;b{voh}QV{{9ndq#vmJsWq<$x002ovPDHLkV1ig}6xsj) delta 1771 zcmVV>IRB3Hx08MXhATc>0N_A`?GB7eRATT*P zG&DLeFd!>1F)%Pb^4TB&000McNliru~Cy1i1@x&kLne=`o9TmNEkE0oQ_@2C1if)F{Z0Amb!L zc1cEMhrj{$K!3s39bjBLTa$njLjVauJr3`ifRtSju@wOdoZ3cx7^D^C*a6-J0XXjm z=>{1FxexE3Tg5g+Y)n9Sc}0O81^F{bLkT!j0@^{EK|X9r0Kg6OnIPaw3AhdNGssP7 z%Q%p5pYqw;6A)flRd7uO+R~buKQzAq{DC86S+Rg8N`FE}2^mUc2_1bl+A;`j8Uzxi znG#@3{-Xi@mp1Cm)OCq#9nQ9)pbl2NW}*P`teHGn!?6-U%joH~mXeBY(FyIlmNmOX zY66VOyL3TWf3jb-kyik0`0OR#^ZYX*8+kPU$&?yu7&QW0Rl zL-T(d(0}KqCIL;YX`ZV9`$C^#38^a)1m1VRanF&~7eTH=n z3YOgfT0fO^-aQK<=vPR_fxP^>1qqLf9OE(zz<+PY3igZE1P`r$QgRxv2;LLXRKOlM zMvtl1k9s^wO@NN`9~C6~c{@koEeVZ;>i~NrPmXi`*&HzaO8QQCL4fvq|ABKZk<-fy z_(del4DhibVj8gBcz+Nh!1Vj3MB}{m_N|~+@ zerhaS;;PBZspU@h4E9_&Ve&XDT+(L$x8A?;Mo8d#q#q6Det;Vqbtgsk{=WFpz<)}4 zQUB(LQIY$9DlBgS;8x|GfPFV$-{qZveK%m=<(+_iH(=jo5dl~&nP^?~vJ?vlK>W?f z2^J9X*|_$8dk)J~u?!M$K430@FcZYzoEYIUQhS3J=B;3#04qS)O20A!%=5VbHVVd0 zCi=&>Qf3mZ5L>xV@&S($t)?pZwfT5>^0NdTN z_yDkjJ#~h{TJ77wq&&t502DO*!vKfS3Ob5yafFCk0i8!z;@T$>40X*D2?T$w?Iv(q zL02)2eYDt%7$L;aAn;fs^MAJ?Xf_ZrFC zlLQYQpf4nD{jN2(=wtCPbiQ_=qy-O4MW3g~M_aG7{;G9fT)$66 zfbj>{?k795f>QyruMsM1f#aPciM)Ns)Byc&kZ;=d@v`vwrLn^54}ZjwFje4wdYM(Q zv^&-$Z(Egr|KlYY9IG}*WY%VFkwhw;~pIFu0&}rHko0Yl$l$JQf98qyKvky z^`%5ZU3MumO2SEs3%@&?qKN^(CG(h4ZvYQyqyXP2t*5fir2UYktc< zY03~W4?NZevVRgd6Pnt3%rF&NMw()^ZV5?Do0Bz6ekTMd3ARg&Bubq0c|D>8^kg#v z?0GD4QZ$`*o5abTgurB!I_n8|PMsCa0oX~Ehuommi6Q5e$a{|C*X{3^CLSN#A0 N002ovPDHLkV1hz|F(&{3 diff --git a/Assets/Styles/GLQuake/Particles/ParticleEffect.prefab b/Assets/Styles/GLQuake/Particles/ParticleEffect.prefab index b4cced0..8aff3f2 100644 --- a/Assets/Styles/GLQuake/Particles/ParticleEffect.prefab +++ b/Assets/Styles/GLQuake/Particles/ParticleEffect.prefab @@ -284,7 +284,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 2.54 + scalar: 1.27 minScalar: 1 maxCurve: serializedVersion: 2 diff --git a/Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab b/Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab index 763993e..b06f1be 100644 --- a/Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab +++ b/Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab @@ -285,7 +285,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 2.54 + scalar: 1.27 minScalar: 1 maxCurve: serializedVersion: 2 @@ -5147,7 +5147,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 2.54 + scalar: 1.27 minScalar: 1 maxCurve: serializedVersion: 2 diff --git a/Assets/Styles/GLQuake/Particles/TeleportSplash.prefab b/Assets/Styles/GLQuake/Particles/TeleportSplash.prefab index 1f4ddb6..444655e 100644 --- a/Assets/Styles/GLQuake/Particles/TeleportSplash.prefab +++ b/Assets/Styles/GLQuake/Particles/TeleportSplash.prefab @@ -284,7 +284,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 2.54 + scalar: 1.27 minScalar: 1 maxCurve: serializedVersion: 2