From 883bc2602630cbab884c8c4ea97972a7b389ccb1 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 12 Jul 2021 13:04:54 +0200 Subject: [PATCH] Keep mesh data for alias models in CPU RAM (i.e. read/write) because apparently that's necessary to make them visible on skinned mesh renderers in standalone builds. --- Assets/Scripts/Support/AliasModel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Support/AliasModel.cs b/Assets/Scripts/Support/AliasModel.cs index 6a7ea02..c6b285c 100644 --- a/Assets/Scripts/Support/AliasModel.cs +++ b/Assets/Scripts/Support/AliasModel.cs @@ -274,7 +274,7 @@ public class AliasModel mesh.SetUVs(0, uvs); mesh.Optimize(); mesh.RecalculateBounds(); - mesh.UploadMeshData(true); + mesh.UploadMeshData(false); return mesh; }