diff --git a/Assets/Scripts/UniQuake.cs b/Assets/Scripts/UniQuake.cs index f7565c1..0944f5f 100644 --- a/Assets/Scripts/UniQuake.cs +++ b/Assets/Scripts/UniQuake.cs @@ -5,7 +5,11 @@ using UnityEngine; public partial class UniQuake: MonoBehaviour { +#if UNITY_GAMECORE_XBOXONE + private const int DefaultMemSize = 0x2000000; // Xbox One is limited to 32 MB of heap space for now... +#else private const int DefaultMemSize = 0x8000000; // 128 MB of heap space +#endif public int memorySize = DefaultMemSize; diff --git a/engine/Windows/VisualStudio/uniquake.vcxproj b/engine/Windows/VisualStudio/uniquake.vcxproj index a03f9cc..9048384 100644 --- a/engine/Windows/VisualStudio/uniquake.vcxproj +++ b/engine/Windows/VisualStudio/uniquake.vcxproj @@ -509,7 +509,8 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)" Windows - copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.dll + copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.dll +copy "$(TargetDir)$(TargetName).pdb" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.pdb