From ba691ce326d69f136bc98ee3d6860525575542bd Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Thu, 22 Apr 2021 10:13:09 +0200 Subject: [PATCH] Fixed vid and modestate not being visible in SDL+OpenGL builds --- engine/UniQuake/stub/stub_vidgl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/UniQuake/stub/stub_vidgl.c b/engine/UniQuake/stub/stub_vidgl.c index 27198c7..ac61e0b 100644 --- a/engine/UniQuake/stub/stub_vidgl.c +++ b/engine/UniQuake/stub/stub_vidgl.c @@ -1,10 +1,10 @@ -#if !defined(USE_LIBSDL) && !defined(USE_OPENGL) - #include "quakedef.h" viddef_t vid; // global video state modestate_t modestate = MS_UNINIT; +#if !defined(USE_LIBSDL) && !defined(USE_OPENGL) + int gl_stencilbits = 0; qboolean gl_texture_NPOT = true; // No need to resample textures to power-of-two sizes qboolean gl_glsl_gamma_able = false;