From cd03b692fd0ea05d0aeaa5a4e7e3e17df61eceed Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Thu, 15 Jul 2021 17:27:14 +0200 Subject: [PATCH] Set skin before setting initial entity model. Fixes wrong skin on some objects that don't receive a later skin update message. --- engine/Quake/cl_parse.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engine/Quake/cl_parse.c b/engine/Quake/cl_parse.c index 564fdad..758e754 100644 --- a/engine/Quake/cl_parse.c +++ b/engine/Quake/cl_parse.c @@ -630,7 +630,10 @@ void CL_ParseUpdate (int bits) ent->lerpflags |= LERP_RESETANIM; //johnfitz -- don't lerp animation across model changes if (num != cl.viewentity) + { + UQ_Game_SetEntitySkin(num, skin); UQ_Game_SetEntityModel(num, model ? model->name : NULL); + } } //johnfitz