From ecdc9d1f0ec96adf670088300be41f7008d55b2f Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 2 Aug 2021 11:26:59 +0200 Subject: [PATCH] Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm. --- Assets/Styles/GLQuake/Particles/Particle.png.meta | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Styles/GLQuake/Particles/Particle.png.meta b/Assets/Styles/GLQuake/Particles/Particle.png.meta index dff664b..accb104 100644 --- a/Assets/Styles/GLQuake/Particles/Particle.png.meta +++ b/Assets/Styles/GLQuake/Particles/Particle.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 11 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0