From f0bda1fcb1466a7c0a969ceb3020eb17ed5421d8 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 28 Jul 2021 17:21:31 +0200 Subject: [PATCH] Added a Software mode visual style, with point sampling and affine texturing, and without any liquid transparencies. --- Assets/Styles/GLQuake/Software.asset | 26 +++++++++++++++++++++++ Assets/Styles/GLQuake/Software.asset.meta | 8 +++++++ 2 files changed, 34 insertions(+) create mode 100644 Assets/Styles/GLQuake/Software.asset create mode 100644 Assets/Styles/GLQuake/Software.asset.meta diff --git a/Assets/Styles/GLQuake/Software.asset b/Assets/Styles/GLQuake/Software.asset new file mode 100644 index 0000000..c78a3db --- /dev/null +++ b/Assets/Styles/GLQuake/Software.asset @@ -0,0 +1,26 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2df0cbad06a6ed5489201e395f9c5bb3, type: 3} + m_Name: Software + m_EditorClassIdentifier: + entityMaterial: {fileID: 2100000, guid: 4d7703ac1adf3534f89b4041b779ff5e, type: 2} + worldMaterial: {fileID: 2100000, guid: fcbaf32c00bea2344bbb1419c61364b6, type: 2} + liquidMaterial: {fileID: 2100000, guid: cd59502a1689c0847a1963c60e347987, type: 2} + pointSampling: 1 + affineTexturing: 1 + liquidProperties: + waterAlpha: 1 + slimeAlpha: 1 + lavaAlpha: 1 + teleAlpha: 1 + particles: + explosion: {fileID: 0} diff --git a/Assets/Styles/GLQuake/Software.asset.meta b/Assets/Styles/GLQuake/Software.asset.meta new file mode 100644 index 0000000..d0e02ab --- /dev/null +++ b/Assets/Styles/GLQuake/Software.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9f4246ec8cb97bd4d98b1f583ac1d2cd +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: