diff --git a/Assets/Scenes/ConsoleTest.unity b/Assets/Scenes/ConsoleTest.unity index 6dc1c61..1b9734a 100644 --- a/Assets/Scenes/ConsoleTest.unity +++ b/Assets/Scenes/ConsoleTest.unity @@ -153,6 +153,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 88251366d87c86e4482acc6b369e93f7, type: 3} m_Name: m_EditorClassIdentifier: + baseGame: 0 mod: args: mainCamera: {fileID: 963194227} diff --git a/Assets/Scripts/ConsoleTest.cs b/Assets/Scripts/ConsoleTest.cs index 5ec35ab..0e1d7be 100644 --- a/Assets/Scripts/ConsoleTest.cs +++ b/Assets/Scripts/ConsoleTest.cs @@ -5,6 +5,9 @@ using UnityEngine; public class ConsoleTest : MonoBehaviour { + [SerializeField] + private MissionPack baseGame = MissionPack.Quake; + [SerializeField] private string mod, args; @@ -21,7 +24,7 @@ public class ConsoleTest : MonoBehaviour Debug.Log($"Running in {IntPtr.Size * 8}-bit mode"); uq = gameObject.AddComponent(); - uq.BaseGame = MissionPack.Quake; + uq.BaseGame = baseGame; uq.ModDirectory = mod; uq.AdditionalArguments = ParseArgs(); uq.Camera = mainCamera;