From f48a1d2dca4c62ebaeaa47c056777be7d4290d35 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Tue, 19 Apr 2022 16:28:51 +0200 Subject: [PATCH] Particle effect prefabs reserialized by Unity 2021.3 --- .../Original/Particles/BlobExplosion.prefab | 24 +++++++++++++++---- .../Original/Particles/LavaSplash.prefab | 12 ++++++++-- .../Original/Particles/ParticleEffect.prefab | 12 ++++++++-- .../Particles/ParticleExplosion.prefab | 24 +++++++++++++++---- .../Original/Particles/ParticleTrail.prefab | 12 ++++++++-- .../Original/Particles/RogueExplosion.prefab | 12 ++++++++-- .../Original/Particles/TeleportSplash.prefab | 12 ++++++++-- 7 files changed, 90 insertions(+), 18 deletions(-) diff --git a/Assets/Styles/Original/Particles/BlobExplosion.prefab b/Assets/Styles/Original/Particles/BlobExplosion.prefab index 4b423a0..cbf0eab 100644 --- a/Assets/Styles/Original/Particles/BlobExplosion.prefab +++ b/Assets/Styles/Original/Particles/BlobExplosion.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1603534294172693511} m_Father: {fileID: 0} @@ -40,19 +41,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -602,6 +603,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 512 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4890,6 +4892,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4920,6 +4923,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4943,6 +4947,10 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &1933885583298653902 GameObject: @@ -4972,6 +4980,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1303584678041698481} m_RootOrder: 0 @@ -4983,19 +4992,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1933885583298653902} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -5545,6 +5554,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 512 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -10076,6 +10086,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -10106,6 +10117,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -10129,4 +10141,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/Styles/Original/Particles/LavaSplash.prefab b/Assets/Styles/Original/Particles/LavaSplash.prefab index 4084467..d5ad60a 100644 --- a/Assets/Styles/Original/Particles/LavaSplash.prefab +++ b/Assets/Styles/Original/Particles/LavaSplash.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1024 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4808,6 +4810,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4838,6 +4841,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4861,4 +4865,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/Styles/Original/Particles/ParticleEffect.prefab b/Assets/Styles/Original/Particles/ParticleEffect.prefab index 4ffb9d1..3ce09bd 100644 --- a/Assets/Styles/Original/Particles/ParticleEffect.prefab +++ b/Assets/Styles/Original/Particles/ParticleEffect.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1024 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4808,6 +4810,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4838,6 +4841,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4861,4 +4865,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/Styles/Original/Particles/ParticleExplosion.prefab b/Assets/Styles/Original/Particles/ParticleExplosion.prefab index 35386ed..8e582e5 100644 --- a/Assets/Styles/Original/Particles/ParticleExplosion.prefab +++ b/Assets/Styles/Original/Particles/ParticleExplosion.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1603534294172693511} m_Father: {fileID: 0} @@ -40,19 +41,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -602,6 +603,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 512 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4809,6 +4811,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4839,6 +4842,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4862,6 +4866,10 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &1933885583298653902 GameObject: @@ -4891,6 +4899,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1303584678041698481} m_RootOrder: 0 @@ -4902,19 +4911,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1933885583298653902} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -5464,6 +5473,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 512 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -9671,6 +9681,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -9701,6 +9712,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -9724,4 +9736,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/Styles/Original/Particles/ParticleTrail.prefab b/Assets/Styles/Original/Particles/ParticleTrail.prefab index 9d98f19..851f899 100644 --- a/Assets/Styles/Original/Particles/ParticleTrail.prefab +++ b/Assets/Styles/Original/Particles/ParticleTrail.prefab @@ -29,6 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -40,19 +41,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 1 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -602,6 +603,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1024 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4751,6 +4753,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4781,6 +4784,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4804,6 +4808,10 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!114 &626122152790998428 MonoBehaviour: diff --git a/Assets/Styles/Original/Particles/RogueExplosion.prefab b/Assets/Styles/Original/Particles/RogueExplosion.prefab index 894f2c3..8e0e58d 100644 --- a/Assets/Styles/Original/Particles/RogueExplosion.prefab +++ b/Assets/Styles/Original/Particles/RogueExplosion.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 512 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4808,6 +4810,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4838,6 +4841,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4861,4 +4865,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/Styles/Original/Particles/TeleportSplash.prefab b/Assets/Styles/Original/Particles/TeleportSplash.prefab index db2ed28..82de369 100644 --- a/Assets/Styles/Original/Particles/TeleportSplash.prefab +++ b/Assets/Styles/Original/Particles/TeleportSplash.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1638822901649283535} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 0.05 simulationSpeed: 1 stopAction: 2 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 0 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 896 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -4808,6 +4810,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -4838,6 +4841,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.0025 m_MaxParticleSize: 0.5 @@ -4861,4 +4865,8 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0